Aesthetic Literacy, Creative Attitude and Animation, Comic and Game Preference of Primary School Students

碩士 === 大葉大學 === 教育專業發展研究所 === 106 ===   The main purposes of this study were to explore the relationships and difference among primary school students’ aesthetic literacy, creative attitude and animation, comic and game preference. This study also analyzes the influences of aesthetic literacy and cr...

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Bibliographic Details
Main Authors: CHENG, HSIAO-PING, 鄭筱萍
Other Authors: HUANG, DER-HSIANG
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/v729rc
Description
Summary:碩士 === 大葉大學 === 教育專業發展研究所 === 106 ===   The main purposes of this study were to explore the relationships and difference among primary school students’ aesthetic literacy, creative attitude and animation, comic and game preference. This study also analyzes the influences of aesthetic literacy and creative attitude on students’ animation, comic and game preference.   The research adopted the method of questionnaires. There were 788 senior grade students selected from primary schools in Taiwan. The study sets up 3 scales: “Aesthetic literacy Scale”, “Creative attitude Scale” and “Animation, comic and game preference Scale”. All data were analyzed by descriptive statistics, t-test, one-way ANOVA, Pearson’s correlation and multiple regression method of the SPSS20.0. The results were as following : a. There was partial differences among gender, grade and score on the part of aesthetic literacy, creative attitude and animation, comic and game preference of primary school students. b. There were related among students’ aesthetic literacy, creative attitude and animation, comic and game preference. c. Students’ aesthetic literacy and creative attitude had significant prediction to students’ animation, comic and game preference. According to these results, suggestions were provided for education and future studies.