AR/VR Adventure Game Study and Development
碩士 === 嶺東科技大學 === 數位媒體設計系碩士班 === 106 === This research intends to create an adventure game in virtual environment with HTC VIVE. The methodology adopts reviewing literature to explore and investigate the allegory and the virtual reality game-using visor, which generalize nine essential elements of f...
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ndltd-TW-106LTC006410042019-11-09T05:22:52Z http://ndltd.ncl.edu.tw/handle/h33e82 AR/VR Adventure Game Study and Development 虛擬實境冒險遊戲之研究與開發 LIN,HUI-GUAN 林慧冠 碩士 嶺東科技大學 數位媒體設計系碩士班 106 This research intends to create an adventure game in virtual environment with HTC VIVE. The methodology adopts reviewing literature to explore and investigate the allegory and the virtual reality game-using visor, which generalize nine essential elements of flow theory and five techniques related to immersive design. The expertise interview implemented tests the first game creation and the tested results will be the reference to improve it. The tested categories include mission flow, perceptual feedback, interactivity experience, immersive experience and cybersickness. The interviewing test results suggest: (1) Maintaining the player in the main linear storyline, the graphic map, mission and auditory cues should be included. (2) In virtual environment, three dimensional sound design and cues guide the player’s location and directional perceptions. (3) The gameplay demonstration should be included as manual for playing. (4) The advantages of the immersive virtual environment surpass other platform in game design. (5) Limited to equipment progression, the weight of visor cannot avoid creating uncomfortableness. With no locomotion simulator, gameplay design should exclude horizontal body movement to avoid motion sickness. CHUNG, SZU-MING 鍾思明 2018 學位論文 ; thesis 93 zh-TW |
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碩士 === 嶺東科技大學 === 數位媒體設計系碩士班 === 106 === This research intends to create an adventure game in virtual environment with HTC VIVE. The methodology adopts reviewing literature to explore and investigate the allegory and the virtual reality game-using visor, which generalize nine essential elements of flow theory and five techniques related to immersive design. The expertise interview implemented tests the first game creation and the tested results will be the reference to improve it. The tested categories include mission flow, perceptual feedback, interactivity experience, immersive experience and cybersickness. The interviewing test results suggest: (1) Maintaining the player in the main linear storyline, the graphic map, mission and auditory cues should be included. (2) In virtual environment, three dimensional sound design and cues guide the player’s location and directional perceptions. (3) The gameplay demonstration should be included as manual for playing. (4) The advantages of the immersive virtual environment surpass other platform in game design. (5) Limited to equipment progression, the weight of visor cannot avoid creating uncomfortableness. With no locomotion simulator, gameplay design should exclude horizontal body movement to avoid motion sickness.
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CHUNG, SZU-MING |
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CHUNG, SZU-MING LIN,HUI-GUAN 林慧冠 |
author |
LIN,HUI-GUAN 林慧冠 |
spellingShingle |
LIN,HUI-GUAN 林慧冠 AR/VR Adventure Game Study and Development |
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LIN,HUI-GUAN |
title |
AR/VR Adventure Game Study and Development |
title_short |
AR/VR Adventure Game Study and Development |
title_full |
AR/VR Adventure Game Study and Development |
title_fullStr |
AR/VR Adventure Game Study and Development |
title_full_unstemmed |
AR/VR Adventure Game Study and Development |
title_sort |
ar/vr adventure game study and development |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/h33e82 |
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AT linhuiguan arvradventuregamestudyanddevelopment AT línhuìguān arvradventuregamestudyanddevelopment AT linhuiguan xūnǐshíjìngmàoxiǎnyóuxìzhīyánjiūyǔkāifā AT línhuìguān xūnǐshíjìngmàoxiǎnyóuxìzhīyánjiūyǔkāifā |
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