以科技接受模式與沉浸理論探討PSVR之使用態度

碩士 === 國立東華大學 === 國際企業學系 === 106 === TV game instruments have been in use for more than 40 years since 1972. As the technology continues to improve, the content of the game has been continuously improved, and the virtual reality has brought the game into a new field. This study has used PSVR to let...

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Bibliographic Details
Main Authors: Guan-Ying Li, 李冠穎
Other Authors: Hsin-Min Hung
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/u46snz