The Effects of Virtual Reality Game (Pokémon Go) on Improving the Attention and Eye-hand Coordinations of Students with Intellectual Disabilities

碩士 === 國立清華大學 === 特殊教育學系 === 106 === The Effects of Virtual Reality Game (Pokémon Go) on Improving the Attention and Eye-hand Coordinations of Students with Intellectual Disability Abstract This study adopted a single subject experimental design to explore the effects of virtual reality game Pokémon...

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Bibliographic Details
Main Authors: Chang, Chien-Hua, 張建華
Other Authors: Hsieh, Hsieh-Chun
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/8rxqu8
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Summary:碩士 === 國立清華大學 === 特殊教育學系 === 106 === The Effects of Virtual Reality Game (Pokémon Go) on Improving the Attention and Eye-hand Coordinations of Students with Intellectual Disability Abstract This study adopted a single subject experimental design to explore the effects of virtual reality game Pokémon Go on students with intellectual disabilities to enhance their attention and eye-hand coordination. Took two students with intellectual disabilities as study participants and received a 2~3-week, 10-lesson, 60-minute virtual reality game Pokémon Go teaching. In this study, we analyzed the participants' attention by off-tasks classroom records and the changes of the angle/speed for eye-hand coordination during the recording period. The data were analyzed by the visual analysis and C-statistics. In qualitative data, the researcher analyzed and sorted their parents' interview contents in order to understand the acceptance and reaction of the subjects about the teaching of Pokémon Go virtual reality games. The results were as follows: (1) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the attention of students with intellectual disability. (2) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the angles of eye-hand coordination of students with intellectual disability. (3) The effects of teaching virtual reality game Pokémon Go, had significant immediate effects and reserved effects on improving the speeds of eye-hand coordination of students with intellectual disability. Based on the above findings, the researcher made specific recommendations for further researchers and teaching reference. Key words: virtual reality, attention, students of intellectual disability, eye-hand coordination, Pokémon Go