Research on the Effects of English Teaching with 3D Panoramic Computer Skill Application

碩士 === 國立臺南大學 === 數位學習科技學系碩士在職專班 === 106 === This study mainly discusses about the difference among the traditional flashcards, projectors, and new technology mediums of Tablet PC and 3D panoramic computer skill, and sees the effects by comparing with them. Although these technology equipments have...

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Bibliographic Details
Main Authors: CHANG, SHAO-YUAN, 張紹元
Other Authors: LIN, HAO-CHIANG KOONG
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/gh8ftu
Description
Summary:碩士 === 國立臺南大學 === 數位學習科技學系碩士在職專班 === 106 === This study mainly discusses about the difference among the traditional flashcards, projectors, and new technology mediums of Tablet PC and 3D panoramic computer skill, and sees the effects by comparing with them. Although these technology equipments have been designed for many years, most of them have beem used on games. For instance, lots of companies have competition between the skills of AR and VR. In the English teaching area, it's not common to see those technology skills or the programs of the games using in the real teaching classes from some research papers. Even if some classes have been used these computer skills in teaching, there are some issues between advantage and disadvantage, positive and negative.   Nowadays, the 3D panoramic computer skill is in widespread used for the on-line tour in many museums around the world. However, most of the service skills are limited to operate singly or by one person. The operator browse the websites randomly without having the self-learning situation. The main reason that the 3D panoramic computer skill is suitable for using in the English teaching area is as follows: First, students can observe all the different places in detail as they're on the spot. From the whole place to the partial place and in different angles, students can see the different objects which can't not see in the normal picture of the book. Second, learner can have self-learning via this technology skills, and they might have more interactive dialogue with the others. Moreover, it is worthy to discuss and realize further whether students can increase their learning motivation and interests.   Through the process of the research and compare the students who use 3D panoramic computer skill and equipment with those students who use the traditional flashcard or projectors, we can see the data that students' learning motivation is much better, even with obvious and positive effects in the learning effects and learning willing. However, in some part of the research data, a few students who learn with the traditional teaching methods are better than those who learn with the 3D panoramic computer skill. The main reason for them to rank high in the test in the classes is that they join the cram schools to learn, practice, and recite over and over again, not learn out of highly motivated self-learning.   Notwithstanding those particular results, it's helpful for students to increase their learning motivation through 3D panoramic computer skill and environment via the database of the research.