An action research of smart phone combined Virtual Reality assisted Basketball Teaching for Junior High School student

碩士 === 國立臺灣師範大學 === 體育學系 === 106 === The purpose of this study was to explore teacher used virtual reality assisted basketball teaching, differences on attitude toward physical education, cognition and game performance for Junior High school students. Method: The experiment was conducted in the phys...

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Bibliographic Details
Main Authors: Lin, Yi-Chun, 林怡君
Other Authors: Shy, Deng-Yau
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/49ntx3
Description
Summary:碩士 === 國立臺灣師範大學 === 體育學系 === 106 === The purpose of this study was to explore teacher used virtual reality assisted basketball teaching, differences on attitude toward physical education, cognition and game performance for Junior High school students. Method: The experiment was conducted in the physical education courses in one Junior High school of New Taipei City .The participants were 8th graders with total number of 48 (n=48) from two classes. Participants were assigned to control group and experimental group. Participants in the experimental group were taught with virtual reality (N=24) and Participants in the control group were with conventional teaching methods (N=24). The period of experimental time was 8 weeks long, met two classes per week. Data collection included semi-structured interview, teacher observation records, teacher reflection journal and worksheet, by open coding method was used to analyze the qualitative datum. Result: First, the experimental group and control group after teaching has significant difference than before in attitude toward physical education. After analyzing control and experimental group, results reveal that experimental group was significantly higher than those of control group in attitude toward physical education. Second, the experimental group and control group after teaching has significant difference than before in cognition test. After analyzing control and experimental group, results reveal that experimental group was significantly higher than those of control group in cognition test. Third, the experimental group and control group after teaching has significant difference than before in game performance. After analyzing control and experimental group, results reveal that experimental group was significantly higher than those of control group in game performance.Fourth, Teacher's growth in the research process Including improved application capabilities of technology, Teachers’ role change in the classroom, Improved teacher education and have the ability to conduct action research, can find, correct and solve teaching problems. Conclusion: Conducting virtual reality as a technique to teach basketball not only can achieve better performance on students’ cognition and attitude, but also can improve game performance.