Cultural Experience of History-Based Video Games

碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 106 === As the technology improves every day, video games have also changed rapidly. From the early home consoles to the modern online games, high quality home consoles, and mobile game etc. Our government has officially legislated to protect the rights of playing...

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Main Authors: CHANG, KUEI-YU, 張桂宇
Other Authors: LIN, HSI-CHUAN
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/njujt8
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spelling ndltd-TW-106THMU17420442019-05-16T00:37:21Z http://ndltd.ncl.edu.tw/handle/njujt8 Cultural Experience of History-Based Video Games 歷史典故電玩的文化體驗 CHANG, KUEI-YU 張桂宇 碩士 亞洲大學 休閒與遊憩管理學系碩士在職專班 106 As the technology improves every day, video games have also changed rapidly. From the early home consoles to the modern online games, high quality home consoles, and mobile game etc. Our government has officially legislated to protect the rights of playing video games. We can obviously realize the universality and significance of video games among modern society. However, most studies of video games are negative. It can rarely be seen to research how the history-based video games influence the cultural understanding to the players. This study is mainly to clarify the players’ cultural experiences through history-based video games. The purposes of the study are the following three, analyze the content and the design of history-based video games, describe the players’ involvement of history-based video games, and research how the history-based video games influent the cultural understanding of the players. Qualitative method is employed to analyze and understand. In-depth interview is used as research in this study. Interviewing ten history-based video games players through semi-structured interview. The conclusions of this study are as follows: First, the content and the design of history-based video games have to be concerned about the curiosity, operation interface, and degree of freedom of the history according to the players. Also, the design of historical characters must not be stereotyped. To satisfy the desire for players of collecting the historical roles is a must, too. The connection between the players and the historical roles are important as well. Visual, hearing, and the whole background design are important factors to draw the players keep playing the games, too. Second, the players’ involvement to history-based video games causes three results, spend too much time playing them, become much more emotional, and learning guides the achievement. Third, history-based video games improve the cognitive critical thinking through cultural experiences of the players. They also reflect on job choosing in two sides: self-discipline or selectivity; positive and negative influences to lives and relationship are affected as well. In conclusion, history-based video games that incorporate technology and design vividly provide a leisure and puzzled platform to recognize, interpret, and recreate history to the players. Although the players will also face some potential crisis which cause negative influence, their ability of critical thinking of history, strategic thinking, and intelligence and creativity can be deeply affected. LIN, HSI-CHUAN 林錫銓 2018 學位論文 ; thesis 101 zh-TW
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description 碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 106 === As the technology improves every day, video games have also changed rapidly. From the early home consoles to the modern online games, high quality home consoles, and mobile game etc. Our government has officially legislated to protect the rights of playing video games. We can obviously realize the universality and significance of video games among modern society. However, most studies of video games are negative. It can rarely be seen to research how the history-based video games influence the cultural understanding to the players. This study is mainly to clarify the players’ cultural experiences through history-based video games. The purposes of the study are the following three, analyze the content and the design of history-based video games, describe the players’ involvement of history-based video games, and research how the history-based video games influent the cultural understanding of the players. Qualitative method is employed to analyze and understand. In-depth interview is used as research in this study. Interviewing ten history-based video games players through semi-structured interview. The conclusions of this study are as follows: First, the content and the design of history-based video games have to be concerned about the curiosity, operation interface, and degree of freedom of the history according to the players. Also, the design of historical characters must not be stereotyped. To satisfy the desire for players of collecting the historical roles is a must, too. The connection between the players and the historical roles are important as well. Visual, hearing, and the whole background design are important factors to draw the players keep playing the games, too. Second, the players’ involvement to history-based video games causes three results, spend too much time playing them, become much more emotional, and learning guides the achievement. Third, history-based video games improve the cognitive critical thinking through cultural experiences of the players. They also reflect on job choosing in two sides: self-discipline or selectivity; positive and negative influences to lives and relationship are affected as well. In conclusion, history-based video games that incorporate technology and design vividly provide a leisure and puzzled platform to recognize, interpret, and recreate history to the players. Although the players will also face some potential crisis which cause negative influence, their ability of critical thinking of history, strategic thinking, and intelligence and creativity can be deeply affected.
author2 LIN, HSI-CHUAN
author_facet LIN, HSI-CHUAN
CHANG, KUEI-YU
張桂宇
author CHANG, KUEI-YU
張桂宇
spellingShingle CHANG, KUEI-YU
張桂宇
Cultural Experience of History-Based Video Games
author_sort CHANG, KUEI-YU
title Cultural Experience of History-Based Video Games
title_short Cultural Experience of History-Based Video Games
title_full Cultural Experience of History-Based Video Games
title_fullStr Cultural Experience of History-Based Video Games
title_full_unstemmed Cultural Experience of History-Based Video Games
title_sort cultural experience of history-based video games
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/njujt8
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