Using Electroencephalography to Study the Influence of Virtual Reality Technology on Human Brain

碩士 === 淡江大學 === 資訊管理學系碩士班 === 106 === Since 1929, the German doctor Hans Berger has successfully recorded the brainwave activity of humans with an electroencephalogram. After that, more and more research Brainwaves began to have more and more detailed research. In the past, the medical profession of...

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Bibliographic Details
Main Authors: Meng-Hsun Chen, 陳孟勛
Other Authors: 徐煥智
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/8y92pj
Description
Summary:碩士 === 淡江大學 === 資訊管理學系碩士班 === 106 === Since 1929, the German doctor Hans Berger has successfully recorded the brainwave activity of humans with an electroencephalogram. After that, more and more research Brainwaves began to have more and more detailed research. In the past, the medical profession often used brain waves to perform various treatments, and the brain-computer interface (BCI) was the most famous. Under the efforts of many researchers, BCI has also begun to be used for learning and entertainment. In recent years, with the continuous advancement of wafers, virtual reality is no longer so bulky and expensive, and many equipment about virtual reality have be created. However, few physiological signals are captured as an aid to virtual reality. This study used VR combined with brain wave and design an experiment. Let subject watch a short film. In the same situation, let subject watch it with virtual reality in the first time, and the other time, let them watch it with 2D screen. Capture the brain wave while watching the film. . A total of 30 valid samples were collected in this study. Use the EEGLAG kit on MATLAB to analyze the brain waves, and filter alpha and beta waves of the brain waves on the top 14 channels. Finally, the average power calculated for each channel, and then through statistical verification method to verify whether there are significant differences. As a reference for the combination of brain-computer interface and virtual reality.