A Study of the Leisure Motivation, Leisure Benefits, and Quality of Life for Smartphone Game players

碩士 === 稻江科技暨管理學院 === 休閒遊憩管理學系碩士班 === 106 === The aim of this study was to investigate the leisure motivation, leisure benefits, and quality of life with regard to smartphone games. The research subjects of this study were players of smartphone games. The snowball sampling method was used in sampling...

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Bibliographic Details
Main Authors: Chuang,Chien-Hui, 莊謙惠
Other Authors: Liu,Yung-Lun
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/yux3c3
Description
Summary:碩士 === 稻江科技暨管理學院 === 休閒遊憩管理學系碩士班 === 106 === The aim of this study was to investigate the leisure motivation, leisure benefits, and quality of life with regard to smartphone games. The research subjects of this study were players of smartphone games. The snowball sampling method was used in sampling, and 600 questionnaires were issued, with 562 valid ones being returned. A statistical analysis was performed using descriptive statistics, reliability analysis, independent sample t-test, one-way ANOVA, Pearson product-moment correlation, and multiple regression analysis. The findings show the following. 1. There were significant differences in leisure motivation, leisure benefits, and quality of life owing to different demographic variables. 2. There were significant differences in leisure motivation, leisure benefits, and quality of life due to the different characteristics of smartphone games. 3. There was a positive correlation between the leisure motivation, leisure benefits, and the quality of life of smartphone games. 4. The leisure motivation and leisure benefits of smartphone games had positive effects on the quality of life. Based on the research results, recommendations are provided for related units and practitioners, as well as for subsequent researchers.