The Influences of Parent-Child Gender Mixes on Parent-Child Play

碩士 === 中華大學 === 資訊管理學系 === 107 === This study utilizes 4 types of parent-child gender mixes including father-son, fa-ther -daughter, mother-son and mother-daughter to participate in playing a game uti-lizing geometric shapes in combination with the “Osmo Tangram” digital gaming education system. Thi...

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Bibliographic Details
Main Authors: LEE, CHIA-LIN, 李佳玲
Other Authors: LO, JIA-JIUNN
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/4w2ztm
Description
Summary:碩士 === 中華大學 === 資訊管理學系 === 107 === This study utilizes 4 types of parent-child gender mixes including father-son, fa-ther -daughter, mother-son and mother-daughter to participate in playing a game uti-lizing geometric shapes in combination with the “Osmo Tangram” digital gaming education system. This system will allow insight into the interactive relationships between parents and children of different combinations in learning based on digital games as well as their learning performance. The research subjects of this study are preschool children between the ages of 4 to 6 and their parents; a total of 20 par-ent-child pairs participated in learning through digital games of geometric shapes. According to the observations of this study, father-son and mother-daughter mixes showed stronger interaction activity in different facets while father-daughter mix were less active in their interaction. Additionally, the study showed that learning through digital games can effectively improve the learning performance for the 4 parent-child mixes with the mother-daughter mix showing the most obvious increase in learning performance. Parent-child interviews showed that digital games have be-come a part of the lives of modern children while parents hold a positive and accept-ing attitude towards learning through digital games. In a digital age of technological advancement, the proliferation of digital tools reflects a different learning method for the next generation of children; learning through digital games provides education with new, additional options