A Real-Time Projection Mapping System for Virtual Clothes in Mixed Reality

碩士 === 國立中央大學 === 資訊工程學系 === 107 === The issue of human-computer interaction has been particularly popular in recent years. Its application with Mixed Reality is also a technology that cannot be separated from our lives in the future. You will want to interact more naturally with computer. So the Hu...

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Bibliographic Details
Main Authors: Hong-Nien Chen, 陳泓年
Other Authors: Timothy K. Shih
Format: Others
Language:en_US
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/y9ps9y
Description
Summary:碩士 === 國立中央大學 === 資訊工程學系 === 107 === The issue of human-computer interaction has been particularly popular in recent years. Its application with Mixed Reality is also a technology that cannot be separated from our lives in the future. You will want to interact more naturally with computer. So the Human Computer Interaction (HCI) has become an important issue of computer science. The VR gives priority to the development in the future. The HCI makes people communicate with computers easier. The goal is presenting more interactive experience as better as possible. In many performances, performance clothing is often seen as one of the important factors affecting the level of performance, so many performances require a lot of costumes to be prepared and frequently changed between the two performances. Facing the audience, the actors rely on the outline of the story and add their own creative improvisation to complete a perfect performance. Recently, due to the professional stage, there are more and more demand for performance applications combined with light-carving effects, but the application of light has always been limited. If you want to start a show, you should set up the stage and prepare multiple pieces of clothing. This is very troublesome for the performer. Young people always like fashionable things, and hopes can change quickly. Therefore, this paper wants to extend the application to other levels for the brilliance and fluency of the performance. If we need to change our clothes for every show, changing clothes during the performance and even carrying clothes are both problems. To improve these problems and increase performance variability. In this paper, we propose a method for users to project virtual clothing on themselves using a computer with a projector. Kinect will capture the user\textquoteright{}s body and bones as well as each location and direction. The skeleton is mapped to each part of the virtual garment, and the rotation angle of the sub-joint is calculated by the kinetic kinematics to simulate the natural posture of the jointed joint, and the virtual garment follows and conforms to the user\textquoteright{}s result. The implementation the three steps method of a fast and efficient space coordinate transforming from camera coordinates to a real-world three-dimensional space coordinate to project and control virtual clothing in real time. Users can choose different costumes in our system. Anyone can easily wear virtual costumes during the show.