Development and evaluation of the “Gamification of learning English in Augmented Reality”
碩士 === 國立中央大學 === 網路學習科技研究所 === 107 === English learning is one of the major learning subjects in secondary school. However, many secondary students in Taiwan have difficulties in learning English. To provide students with the opportunities of learning English in a variety of ways, this study aims t...
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ndltd-TW-107NCU057260082019-06-01T03:42:08Z http://ndltd.ncl.edu.tw/handle/gyf23g Development and evaluation of the “Gamification of learning English in Augmented Reality” 結合擴增實境與數位遊戲式學習應用於 英文單字教學之開發與初步評估 Sheng-Jie Chang 張勝傑 碩士 國立中央大學 網路學習科技研究所 107 English learning is one of the major learning subjects in secondary school. However, many secondary students in Taiwan have difficulties in learning English. To provide students with the opportunities of learning English in a variety of ways, this study aims to develop an AR English Learning System (AREnglish), which provides a different way for learners to learn English and reduces their English learning anxiety. After developing the learning system, this study also conducted a preliminary system evaluation. The participants were 72 7th and 8th graders. After using AREnglish in eight English classes, the participants expressed satisfactory perceptions regarding the usefulness and ease of use of AREnglish. They also expressed high willingness to use AREnglish to learn English in their future English learning. Suggestions and implications for teaching and future development of AREnglish are also discussed. Ying-Tien Wu 吳穎沺 2019 學位論文 ; thesis 77 zh-TW |
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碩士 === 國立中央大學 === 網路學習科技研究所 === 107 === English learning is one of the major learning subjects in secondary school. However, many secondary students in Taiwan have difficulties in learning English. To provide students with the opportunities of learning English in a variety of ways, this study aims to develop an AR English Learning System (AREnglish), which provides a different way for learners to learn English and reduces their English learning anxiety. After developing the learning system, this study also conducted a preliminary system evaluation. The participants were 72 7th and 8th graders. After using AREnglish in eight English classes, the participants expressed satisfactory perceptions regarding the usefulness and ease of use of AREnglish. They also expressed high willingness to use AREnglish to learn English in their future English learning. Suggestions and implications for teaching and future development of AREnglish are also discussed.
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author2 |
Ying-Tien Wu |
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Ying-Tien Wu Sheng-Jie Chang 張勝傑 |
author |
Sheng-Jie Chang 張勝傑 |
spellingShingle |
Sheng-Jie Chang 張勝傑 Development and evaluation of the “Gamification of learning English in Augmented Reality” |
author_sort |
Sheng-Jie Chang |
title |
Development and evaluation of the “Gamification of learning English in Augmented Reality” |
title_short |
Development and evaluation of the “Gamification of learning English in Augmented Reality” |
title_full |
Development and evaluation of the “Gamification of learning English in Augmented Reality” |
title_fullStr |
Development and evaluation of the “Gamification of learning English in Augmented Reality” |
title_full_unstemmed |
Development and evaluation of the “Gamification of learning English in Augmented Reality” |
title_sort |
development and evaluation of the “gamification of learning english in augmented reality” |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/gyf23g |
work_keys_str_mv |
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