Innovative Interactive Model Design of Augmented Reality Puzzle Games

碩士 === 國立彰化師範大學 === 資訊管理學系 === 107 === Augmented reality is a novel visual rendering technology that overlays virtual objects with the real world to create a mixed environment. Through the interactive design mechanism between users and virtual/real objects or scenes, AR can create an entertainment e...

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Bibliographic Details
Main Authors: Chen, Tzu-Hsuan, 陳子軒
Other Authors: 張隆池
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/nbd6b5
Description
Summary:碩士 === 國立彰化師範大學 === 資訊管理學系 === 107 === Augmented reality is a novel visual rendering technology that overlays virtual objects with the real world to create a mixed environment. Through the interactive design mechanism between users and virtual/real objects or scenes, AR can create an entertainment experience different from traditional digital games. It also can presents information in a more intuitive way to the real world around users. It can not only be used for games but also for other non-gaming areas such as education, medical, health, business, and training. Puzzle-Solving is the core mechanism of many games. The interaction of augmented reality puzzle games provide players a novel and entertaining experience of exploring and satisfying curiosity in a virtual and mixed environment. Although augmented reality has become increasingly popular recently, the research on how users can interact with the virtual objects and real scenes to create a seamless puzzle game environment is still rare and lacks lacks systematic discussion. Most augmented reality studies are biased to-wards real-world visual imaging techniques. It is extremely rare to see related research at the interaction level and most AR interaction models are biased towards single manipulation and feedback. It lacks of innovative interaction model design. TRIZ (Altshuller, 1997) is an innovative theory often used in the in-dustry to train employees to improve their creative thinking skills. In recent years, there has also been research on the application of TRIZ theory in game desgin. MDA (Hunicke, LeBlanc, & Zubek, 2004) is one of the most widely used formal methods for game analysis. The MDA game architecture divides the composition of the game into Mechanics, Dynamics, and Aesthetics. It suggests fun games should be designed from both perspective of players and designers. Therefore, this study “Innovative Interactive Model Design of Augmented Reality Puzzle Games” adopts the forty innovation rules of TRIZ theory and MDA framework as a foundation to design five innovate interactive models for augmented reality puzzle games. Our innovative interaction design model enables players interact with the virtual objects and real scenes seamlessly to create a new entertainment experience. Based on novel interaction models, we have designed and developed a “Meaningful Alternate Reality Game Learning System for the Mental Health of Adolescents”. This enables players can play and solve puzzles cooperatively to unfold the story using our innovative AR interaction models in a room-escape like game environment. The empirical results of our experimental study indicated that most of the subjects had positive comments on the six aspects of the system, including look and feel of the overall system, system operation perception, system operation perception, system stability perception, system interesting perception, and system creative perception. The feasibility of the innovative interaction model was confirmed.