Investigating the Mixed Reality Immersence of Mixed Reality Puzzle Game

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 107 === In this study, we designed a mixing reality puzzle game, which displayed by Microsoft HoloLens (mixed reality head-mounted display). We investigate the immersence after the participants playing the mixed reality puzzle game. Participants were div...

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Bibliographic Details
Main Authors: WANG, TZU-HUA, 王姿驊
Other Authors: CHUNG, CHI-MING
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/z6x39m
Description
Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 107 === In this study, we designed a mixing reality puzzle game, which displayed by Microsoft HoloLens (mixed reality head-mounted display). We investigate the immersence after the participants playing the mixed reality puzzle game. Participants were divided into two groups: version-A and version-B. The version-B was modified from the feedbacks of the version-A players. The modifications were adding the operation instructions, the interaction of the virtual objects, and the sound effect guidance, without changing the architectures of the mixed reality puzzle game. The methods of the study included questionnaire survey, observation survey, and interview method. We used Independent-Sample t Test analysis to analyze the differences between these two versions about the immersence of the mixed reality puzzle game. The results showed no significant difference between two versions in the mixed reality immersence. However, all of the participants felt that playing puzzle games in the mixed reality environment is fresh and novel. In addition, the average score of the players in the version A is higher than the version B with significant difference in the interest of fit index. Also, there was no significant difference between the two versions in the mixed reality immersence with or without mixed-reality experience. The results of the study could be a reference for future research expectedly.