Research on the Creation of the Characters of Wuxia Mobile Games
碩士 === 世新大學 === 數位多媒體設計學系 === 107 === This study explores the use of martial arts elements in the design of mobile game characters. As a unique Chinese culture, martial arts has related works in various fields. Through literature analysis, it sorts out the common points of martial arts culture and c...
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ndltd-TW-107SHU006410032019-07-11T03:42:46Z http://ndltd.ncl.edu.tw/handle/z4z739 Research on the Creation of the Characters of Wuxia Mobile Games 武俠手遊角色設計之創作研究 RAO, YI 饒懿 碩士 世新大學 數位多媒體設計學系 107 This study explores the use of martial arts elements in the design of mobile game characters. As a unique Chinese culture, martial arts has related works in various fields. Through literature analysis, it sorts out the common points of martial arts culture and character design, and discusses the character design in the popular martial arts games in the market, and proposes the character design in martial arts games. The required elements are the role setting and the visual image of the character, and the character setting includes the background of the character and the character of the character. The visual image of the character includes the gender age of the character, the facial features, the body movement, and the costume decoration. And five elements of props. Applying these elements of the integrated analysis, as a reference for the character design in the martial arts mobile game "Tianguan Jianwen", and creating related character works, I hope that the martial arts character elements and the experience of research creation can be summarized in this study. The role designer of the future martial arts game is used as a reference. CHANG, YU-CHING 張宇晴 2019 學位論文 ; thesis 52 zh-TW |
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碩士 === 世新大學 === 數位多媒體設計學系 === 107 === This study explores the use of martial arts elements in the design of mobile game characters. As a unique Chinese culture, martial arts has related works in various fields. Through literature analysis, it sorts out the common points of martial arts culture and character design, and discusses the character design in the popular martial arts games in the market, and proposes the character design in martial arts games. The required elements are the role setting and the visual image of the character, and the character setting includes the background of the character and the character of the character. The visual image of the character includes the gender age of the character, the facial features, the body movement, and the costume decoration. And five elements of props. Applying these elements of the integrated analysis, as a reference for the character design in the martial arts mobile game "Tianguan Jianwen", and creating related character works, I hope that the martial arts character elements and the experience of research creation can be summarized in this study. The role designer of the future martial arts game is used as a reference.
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author2 |
CHANG, YU-CHING |
author_facet |
CHANG, YU-CHING RAO, YI 饒懿 |
author |
RAO, YI 饒懿 |
spellingShingle |
RAO, YI 饒懿 Research on the Creation of the Characters of Wuxia Mobile Games |
author_sort |
RAO, YI |
title |
Research on the Creation of the Characters of Wuxia Mobile Games |
title_short |
Research on the Creation of the Characters of Wuxia Mobile Games |
title_full |
Research on the Creation of the Characters of Wuxia Mobile Games |
title_fullStr |
Research on the Creation of the Characters of Wuxia Mobile Games |
title_full_unstemmed |
Research on the Creation of the Characters of Wuxia Mobile Games |
title_sort |
research on the creation of the characters of wuxia mobile games |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/z4z739 |
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