The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V
博士 === 世新大學 === 傳播研究所(含博士學位學程) === 107 === In contemporary videogame studies, in addition to the traditional “violence” dispute, the confrontation between narratology and the ludology is also unresolved. Inspired by the concept of “ludo-narrative dissonance”, this dissertation believes that the syst...
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ndltd-TW-107SHU013760052019-11-21T05:33:59Z http://ndltd.ncl.edu.tw/handle/223ceh The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V 電子遊戲的「帶出感」: 對《潛龍諜影V:幻痛》和《俠盜獵車手V》的遊戲敘事分析 SUN, XI-YANG 孫希洋 博士 世新大學 傳播研究所(含博士學位學程) 107 In contemporary videogame studies, in addition to the traditional “violence” dispute, the confrontation between narratology and the ludology is also unresolved. Inspired by the concept of “ludo-narrative dissonance”, this dissertation believes that the system and narrative of videogames must achieve some logical unity in its expression. Therefore, this article will select two recognized, violent but not, “ludo-narrative dissonance” games: Metal Gear Solid V: Phantom Pain and Grand Theft Auto V, with the help of procedural rhetoric —which suggest that the videogames’ procedure will use narrative as a subset of its game system—to explore (1) the character of violence in the narrative of the game and the narrative it involved in, and (2) How the violent narrative of the game integrated into the game system, and (3) What are the characteristics of the violent narrative as part of the game system, and what effect does it have on the game itself? Through the ludo-narrative analysis, this dissertation finds that, first of all, in narrative, the violent storytelling itself must follow the general social value to avoid the player's excessive reaction in emotional cognition. While from the perspective of ludology, the narrative will also help the game causing a tear in the identity to isolate the player from his avatar, which is using a “emersion” to help achieve the “immersion”. YU, TZU-HSIANG 游梓翔 2019 學位論文 ; thesis 174 zh-TW |
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博士 === 世新大學 === 傳播研究所(含博士學位學程) === 107 === In contemporary videogame studies, in addition to the traditional “violence” dispute, the confrontation between narratology and the ludology is also unresolved. Inspired by the concept of “ludo-narrative dissonance”, this dissertation believes that the system and narrative of videogames must achieve some logical unity in its expression. Therefore, this article will select two recognized, violent but not, “ludo-narrative dissonance” games: Metal Gear Solid V: Phantom Pain and Grand Theft Auto V, with the help of procedural rhetoric —which suggest that the videogames’ procedure will use narrative as a subset of its game system—to explore (1) the character of violence in the narrative of the game and the narrative it involved in, and (2) How the violent narrative of the game integrated into the game system, and (3) What are the characteristics of the violent narrative as part of the game system, and what effect does it have on the game itself? Through the ludo-narrative analysis, this dissertation finds that, first of all, in narrative, the violent storytelling itself must follow the general social value to avoid the player's excessive reaction in emotional cognition. While from the perspective of ludology, the narrative will also help the game causing a tear in the identity to isolate the player from his avatar, which is using a “emersion” to help achieve the “immersion”.
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author2 |
YU, TZU-HSIANG |
author_facet |
YU, TZU-HSIANG SUN, XI-YANG 孫希洋 |
author |
SUN, XI-YANG 孫希洋 |
spellingShingle |
SUN, XI-YANG 孫希洋 The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
author_sort |
SUN, XI-YANG |
title |
The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
title_short |
The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
title_full |
The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
title_fullStr |
The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
title_full_unstemmed |
The Emersion of Videogames: A Ludo-narrative Analysis of Metal Gear Solid V: The Phantom Pain and Grand Theft Auto V |
title_sort |
emersion of videogames: a ludo-narrative analysis of metal gear solid v: the phantom pain and grand theft auto v |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/223ceh |
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