A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player

碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 107 === The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers. Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-rati...

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Main Authors: LIN, YEN-TING, 林彥霆
Other Authors: LAI, CHENG-HAO
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/vas779
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spelling ndltd-TW-107THMU17420402019-11-27T05:18:11Z http://ndltd.ncl.edu.tw/handle/vas779 A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player 手機遊戲玩家休閒動機和休閒涉入對休閒效益之影響 LIN, YEN-TING 林彥霆 碩士 亞洲大學 休閒與遊憩管理學系碩士在職專班 107 The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers. Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-ratio is 97.58%, the effectiveness is 98.45%. This study was based on "leisure motivation scale", "leisure involvement scale", and "leisure benefits scale" as a research tool, and analyzed with simple linear regression and multiple regression analysis. The research results were as follow: 1. Mobile game players’ leisure motivation had significant impact on leisure involvement. 2. Mobile game players’ leisure motivation had significant impact on leisure benefits. 3. Mobile game players’ leisure involvement had significant impact on leisure benefits. According to the result, we found out that leisure motivation and leisure involvement on mobile game players could be used to predict the leisure benefits effectively. LAI, CHENG-HAO 賴政豪 2019 學位論文 ; thesis 63 zh-TW
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language zh-TW
format Others
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description 碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 107 === The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers. Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-ratio is 97.58%, the effectiveness is 98.45%. This study was based on "leisure motivation scale", "leisure involvement scale", and "leisure benefits scale" as a research tool, and analyzed with simple linear regression and multiple regression analysis. The research results were as follow: 1. Mobile game players’ leisure motivation had significant impact on leisure involvement. 2. Mobile game players’ leisure motivation had significant impact on leisure benefits. 3. Mobile game players’ leisure involvement had significant impact on leisure benefits. According to the result, we found out that leisure motivation and leisure involvement on mobile game players could be used to predict the leisure benefits effectively.
author2 LAI, CHENG-HAO
author_facet LAI, CHENG-HAO
LIN, YEN-TING
林彥霆
author LIN, YEN-TING
林彥霆
spellingShingle LIN, YEN-TING
林彥霆
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
author_sort LIN, YEN-TING
title A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
title_short A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
title_full A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
title_fullStr A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
title_full_unstemmed A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
title_sort study on relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game player
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/vas779
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