A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player
碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 107 === The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers. Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-rati...
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ndltd-TW-107THMU17420402019-11-27T05:18:11Z http://ndltd.ncl.edu.tw/handle/vas779 A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player 手機遊戲玩家休閒動機和休閒涉入對休閒效益之影響 LIN, YEN-TING 林彥霆 碩士 亞洲大學 休閒與遊憩管理學系碩士在職專班 107 The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers. Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-ratio is 97.58%, the effectiveness is 98.45%. This study was based on "leisure motivation scale", "leisure involvement scale", and "leisure benefits scale" as a research tool, and analyzed with simple linear regression and multiple regression analysis. The research results were as follow: 1. Mobile game players’ leisure motivation had significant impact on leisure involvement. 2. Mobile game players’ leisure motivation had significant impact on leisure benefits. 3. Mobile game players’ leisure involvement had significant impact on leisure benefits. According to the result, we found out that leisure motivation and leisure involvement on mobile game players could be used to predict the leisure benefits effectively. LAI, CHENG-HAO 賴政豪 2019 學位論文 ; thesis 63 zh-TW |
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碩士 === 亞洲大學 === 休閒與遊憩管理學系碩士在職專班 === 107 === The purpose of this study was to understand the relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game plaers.
Mobile game players were enrolled in this study. 330 questionnaires were sent out and the returns-ratio is 97.58%, the effectiveness is 98.45%. This study was based on "leisure motivation scale", "leisure involvement scale", and "leisure benefits scale" as a research tool, and analyzed with simple linear regression and multiple regression analysis. The research results were as follow:
1. Mobile game players’ leisure motivation had significant impact on leisure involvement.
2. Mobile game players’ leisure motivation had significant impact on leisure benefits.
3. Mobile game players’ leisure involvement had significant impact on leisure benefits.
According to the result, we found out that leisure motivation and leisure involvement on mobile game players could be used to predict the leisure benefits effectively.
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author2 |
LAI, CHENG-HAO |
author_facet |
LAI, CHENG-HAO LIN, YEN-TING 林彥霆 |
author |
LIN, YEN-TING 林彥霆 |
spellingShingle |
LIN, YEN-TING 林彥霆 A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
author_sort |
LIN, YEN-TING |
title |
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
title_short |
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
title_full |
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
title_fullStr |
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
title_full_unstemmed |
A Study on Relationship between Leisure Motivation, Leisure Involvement, and Leisure Benefits on Mobile Game Player |
title_sort |
study on relationship between leisure motivation, leisure involvement, and leisure benefits on mobile game player |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/vas779 |
work_keys_str_mv |
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