The study of children’s game space:Using Kuang Long Museum as an example

碩士 === 大同大學 === 工業設計學系(所) === 107 === Commercial space design is an important process in the world before the business model. Good commercial space design can stimulate consumers' purchase rate and revisit rate, and how to design a space into consumers. The favorite and comfortable, and the...

Full description

Bibliographic Details
Main Authors: Sheng-kai Lin, 林聖凱
Other Authors: Fu-Yuan Lee
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/5zkgbp
id ndltd-TW-107TTU05038033
record_format oai_dc
spelling ndltd-TW-107TTU050380332019-11-05T03:37:54Z http://ndltd.ncl.edu.tw/handle/5zkgbp The study of children’s game space:Using Kuang Long Museum as an example 兒童遊憩空間之設計規劃研究-以花蓮光隆博物館為例 Sheng-kai Lin 林聖凱 碩士 大同大學 工業設計學系(所) 107 Commercial space design is an important process in the world before the business model. Good commercial space design can stimulate consumers' purchase rate and revisit rate, and how to design a space into consumers. The favorite and comfortable, and then the purchase of internal goods, will be an important goal of this paper.     In addition, in the behavior of space design, idle space has always been a problem that needs to be paid attention to in public areas or private enterprises. Because of its importance based on environmental protection and cultural heritage, professionals have been Successive research, how to care for the space and environment we have in a multi-integrated way, this study will focus on this issue to explore the existence value and methods of space re-engineering and humanized applications. However, in the interactive design process between the research and the industry, it is found that the overall spatial planning, the angle of illumination and the brightness of the light, as well as the space in which children are swimming, are very important and have specific calculation formulas and methods.     This paper will use the actual design case to record the complete space design process for reference. Fu-Yuan Lee 李福源 2019 學位論文 ; thesis 40 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 大同大學 === 工業設計學系(所) === 107 === Commercial space design is an important process in the world before the business model. Good commercial space design can stimulate consumers' purchase rate and revisit rate, and how to design a space into consumers. The favorite and comfortable, and then the purchase of internal goods, will be an important goal of this paper.     In addition, in the behavior of space design, idle space has always been a problem that needs to be paid attention to in public areas or private enterprises. Because of its importance based on environmental protection and cultural heritage, professionals have been Successive research, how to care for the space and environment we have in a multi-integrated way, this study will focus on this issue to explore the existence value and methods of space re-engineering and humanized applications. However, in the interactive design process between the research and the industry, it is found that the overall spatial planning, the angle of illumination and the brightness of the light, as well as the space in which children are swimming, are very important and have specific calculation formulas and methods.     This paper will use the actual design case to record the complete space design process for reference.
author2 Fu-Yuan Lee
author_facet Fu-Yuan Lee
Sheng-kai Lin
林聖凱
author Sheng-kai Lin
林聖凱
spellingShingle Sheng-kai Lin
林聖凱
The study of children’s game space:Using Kuang Long Museum as an example
author_sort Sheng-kai Lin
title The study of children’s game space:Using Kuang Long Museum as an example
title_short The study of children’s game space:Using Kuang Long Museum as an example
title_full The study of children’s game space:Using Kuang Long Museum as an example
title_fullStr The study of children’s game space:Using Kuang Long Museum as an example
title_full_unstemmed The study of children’s game space:Using Kuang Long Museum as an example
title_sort study of children’s game space:using kuang long museum as an example
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/5zkgbp
work_keys_str_mv AT shengkailin thestudyofchildrensgamespaceusingkuanglongmuseumasanexample
AT línshèngkǎi thestudyofchildrensgamespaceusingkuanglongmuseumasanexample
AT shengkailin értóngyóuqìkōngjiānzhīshèjìguīhuàyánjiūyǐhuāliánguānglóngbówùguǎnwèilì
AT línshèngkǎi értóngyóuqìkōngjiānzhīshèjìguīhuàyánjiūyǐhuāliánguānglóngbówùguǎnwèilì
AT shengkailin studyofchildrensgamespaceusingkuanglongmuseumasanexample
AT línshèngkǎi studyofchildrensgamespaceusingkuanglongmuseumasanexample
_version_ 1719287149483786240