Mesh Editing Via Vertex Insertion and Displacement Based on Gray Scale Images
碩士 === 大同大學 === 資訊工程學系(所) === 107 === There are many ways to change the appearance of a model in many modeling software. Each method requires different conditions or difficulty. In the case of making a triangular mesh into a desired pattern on the surface of the model, it is usually only in a slow w...
Main Authors: | WEI-GANG ZHAO, 趙維岡 |
---|---|
Other Authors: | Jyun-Ming Chen |
Format: | Others |
Language: | zh-TW |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/crgtju |
Similar Items
-
Thread-parallel mesh generation and improvement using face-edge swapping and vertex insertion
by: Zangeneh, Reza
Published: (2014) -
Assessment of Displacements of Linestrings Based on Homologous Vertexes
by: Antonio Tomás Mozas-Calvache, et al.
Published: (2018-12-01) -
Information Hiding for Mesh Models Using Vertex Normal
by: 楊尚運
Published: (2009) -
Bi-Normal Mesh Smoothing Based on Vertex Feature
by: Wuli Wang, et al.
Published: (2020-01-01) -
Low scale type II seesaw: present constraints and prospects for displaced vertex searches
by: Stefan Antusch, et al.
Published: (2019-02-01)