Garment modeling from fashion drawings and sketches

Modeling of three-dimensional garments is essential for creating realistic virtual environments and is very helpful for real-life garment design. While fashion drawings are commonly used to convey garment shape, so far little work had been done on using them as inputs to the 3D modeling process. We...

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Main Author: Robson, Cody John
Format: Others
Language:English
Published: University of British Columbia 2009
Online Access:http://hdl.handle.net/2429/13396
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-133962018-01-05T17:23:49Z Garment modeling from fashion drawings and sketches Robson, Cody John Modeling of three-dimensional garments is essential for creating realistic virtual environments and is very helpful for real-life garment design. While fashion drawings are commonly used to convey garment shape, so far little work had been done on using them as inputs to the 3D modeling process. We present a new approach for modeling of garments from fashion drawings. This approach combines an analysis of the drawing aimed to extract major garment features with a novel modeling method that uses the results of this analysis to create realistic looking garments that provide a believable interpretation of the drawing. Our method can be used in a variety of setups, where users can sketch the garment on top of an existing three-dimensional mannequin, draw it free-hand, or even scan pre-existing fashion drawings. We demonstrate the robustness of our method on a variety of inputs and provide a comparison between the results it produces and those created by previous methods. Science, Faculty of Computer Science, Department of Graduate 2009-09-30T17:52:46Z 2009-09-30T17:52:46Z 2009 2009-11 Text Thesis/Dissertation http://hdl.handle.net/2429/13396 eng Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ 6755042 bytes application/pdf University of British Columbia
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language English
format Others
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description Modeling of three-dimensional garments is essential for creating realistic virtual environments and is very helpful for real-life garment design. While fashion drawings are commonly used to convey garment shape, so far little work had been done on using them as inputs to the 3D modeling process. We present a new approach for modeling of garments from fashion drawings. This approach combines an analysis of the drawing aimed to extract major garment features with a novel modeling method that uses the results of this analysis to create realistic looking garments that provide a believable interpretation of the drawing. Our method can be used in a variety of setups, where users can sketch the garment on top of an existing three-dimensional mannequin, draw it free-hand, or even scan pre-existing fashion drawings. We demonstrate the robustness of our method on a variety of inputs and provide a comparison between the results it produces and those created by previous methods. === Science, Faculty of === Computer Science, Department of === Graduate
author Robson, Cody John
spellingShingle Robson, Cody John
Garment modeling from fashion drawings and sketches
author_facet Robson, Cody John
author_sort Robson, Cody John
title Garment modeling from fashion drawings and sketches
title_short Garment modeling from fashion drawings and sketches
title_full Garment modeling from fashion drawings and sketches
title_fullStr Garment modeling from fashion drawings and sketches
title_full_unstemmed Garment modeling from fashion drawings and sketches
title_sort garment modeling from fashion drawings and sketches
publisher University of British Columbia
publishDate 2009
url http://hdl.handle.net/2429/13396
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