Video gaming in the classroom : insights and ideas from teenage students
For this research, four high school aged teenagers participated in an intensive one week video gaming camp, at which time they articulated their attitudes and ideas about mainstream video games and their place in education. The purpose was to explore strategies for utilizing mainstream commercial vi...
Main Author: | Halim, Peter You Li |
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Language: | English |
Published: |
University of British Columbia
2013
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Online Access: | http://hdl.handle.net/2429/44727 |
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