Measurement of Game Immersion through Subjective Approach

Context. People in recent times are getting engaged more often in playing video games. Few play for enjoyment, few play for stress relaxation and so on. Generally, the degree of involvement of a player with the game is described as game immersion. People when immersed into playing a game doesn'...

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Main Author: Chinta, Ruthvik
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825
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spelling ndltd-UPSALLA1-oai-DiVA.org-bth-148252018-01-14T05:11:26ZMeasurement of Game Immersion through Subjective ApproachengChinta, RuthvikBlekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik2017Game immersionComponents of game immersionCounter-Strike: Global offensiveCall of Duty: Black Ops 2First person shooter games.Computer SciencesDatavetenskap (datalogi)Context. People in recent times are getting engaged more often in playing video games. Few play for enjoyment, few play for stress relaxation and so on. Generally, the degree of involvement of a player with the game is described as game immersion. People when immersed into playing a game doesn't realize that they are getting dissociated with the outside world and are losing track of time. Objectives. In this research, the main objective is to explore the relationship between the game immersion and game experience using the five factors of game immersion. In addition, the study also involves exploring different methods that can be used to measure game immersion. Methods. In this research, initially literature review has been conducted to explore the meaning of game immersion and also different methods that can be used to measure it and next user studies in the form an experiment was conducted to measure game immersion. After the experiment was conducted regression analysis was performed on the data obtained from the results to describe the relation between game immersion and game experience. Results. After the experiment participants were asked to answer the IEQ questionnaire and the answers obtained from the questionnaire are analyzed using regression analysis. An inverse linear regression was observed between game immersion and game experience. Conclusions. After analyzing the data, from the observed inverse linear regression, it is concluded that game immersion levels decrease with the increase in the game experience. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Game immersion
Components of game immersion
Counter-Strike: Global offensive
Call of Duty: Black Ops 2
First person shooter games.
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Game immersion
Components of game immersion
Counter-Strike: Global offensive
Call of Duty: Black Ops 2
First person shooter games.
Computer Sciences
Datavetenskap (datalogi)
Chinta, Ruthvik
Measurement of Game Immersion through Subjective Approach
description Context. People in recent times are getting engaged more often in playing video games. Few play for enjoyment, few play for stress relaxation and so on. Generally, the degree of involvement of a player with the game is described as game immersion. People when immersed into playing a game doesn't realize that they are getting dissociated with the outside world and are losing track of time. Objectives. In this research, the main objective is to explore the relationship between the game immersion and game experience using the five factors of game immersion. In addition, the study also involves exploring different methods that can be used to measure game immersion. Methods. In this research, initially literature review has been conducted to explore the meaning of game immersion and also different methods that can be used to measure it and next user studies in the form an experiment was conducted to measure game immersion. After the experiment was conducted regression analysis was performed on the data obtained from the results to describe the relation between game immersion and game experience. Results. After the experiment participants were asked to answer the IEQ questionnaire and the answers obtained from the questionnaire are analyzed using regression analysis. An inverse linear regression was observed between game immersion and game experience. Conclusions. After analyzing the data, from the observed inverse linear regression, it is concluded that game immersion levels decrease with the increase in the game experience.
author Chinta, Ruthvik
author_facet Chinta, Ruthvik
author_sort Chinta, Ruthvik
title Measurement of Game Immersion through Subjective Approach
title_short Measurement of Game Immersion through Subjective Approach
title_full Measurement of Game Immersion through Subjective Approach
title_fullStr Measurement of Game Immersion through Subjective Approach
title_full_unstemmed Measurement of Game Immersion through Subjective Approach
title_sort measurement of game immersion through subjective approach
publisher Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14825
work_keys_str_mv AT chintaruthvik measurementofgameimmersionthroughsubjectiveapproach
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