Natural Language Generation for descriptive texts in interactive games

Context. Game development is a costly process and with today's advanced hardware the customers are asking for more playable content, and at higher quality. For many years providing this content procedurally has been done for level creation, modeling, and animation. However, there are games that...

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Bibliographic Details
Main Author: Eliasson, Christopher
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5651