Characters in Roleplaying Games : a study of the bond created between player and character

The bond between player and character as perceived by many, in pen-and-paper roleplaying games, is unrivalled in its emotional strength. This is an opinion shared by many hardcore enthusiasts across the globe. Personally I have never achieved a connection to any digital character that even closely r...

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Bibliographic Details
Main Author: Kallin, Dan
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för speldesign, teknik och lärande 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927
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spelling ndltd-UPSALLA1-oai-DiVA.org-hgo-19272013-06-20T04:03:51ZCharacters in Roleplaying Games : a study of the bond created between player and characterengKallin, DanHögskolan på Gotland, Institutionen för speldesign, teknik och lärande2013roleplayingcharacterdigital roleplaying game/RPGpen-and-paper roleplaying game/RPG.The bond between player and character as perceived by many, in pen-and-paper roleplaying games, is unrivalled in its emotional strength. This is an opinion shared by many hardcore enthusiasts across the globe. Personally I have never achieved a connection to any digital character that even closely resembles the intense affection I have felt for my pen-and-paper characters, and this baffles me. The goal with this thesis is to try and find exactly what pen-and-paper roleplaying games do differently. The method used is qualitative interviews with students at Gotland University. The participants are experienced roleplayers in both the analogue and digital form. With their help I try to identify the reasons to why players get attached to pen-and-paper characters more than digital ones. The literature revolves around roleplaying and how we identify with characters in other media as well. The result shows that there are four distinct reasons to why players get attached to characters. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic roleplaying
character
digital roleplaying game/RPG
pen-and-paper roleplaying game/RPG.
spellingShingle roleplaying
character
digital roleplaying game/RPG
pen-and-paper roleplaying game/RPG.
Kallin, Dan
Characters in Roleplaying Games : a study of the bond created between player and character
description The bond between player and character as perceived by many, in pen-and-paper roleplaying games, is unrivalled in its emotional strength. This is an opinion shared by many hardcore enthusiasts across the globe. Personally I have never achieved a connection to any digital character that even closely resembles the intense affection I have felt for my pen-and-paper characters, and this baffles me. The goal with this thesis is to try and find exactly what pen-and-paper roleplaying games do differently. The method used is qualitative interviews with students at Gotland University. The participants are experienced roleplayers in both the analogue and digital form. With their help I try to identify the reasons to why players get attached to pen-and-paper characters more than digital ones. The literature revolves around roleplaying and how we identify with characters in other media as well. The result shows that there are four distinct reasons to why players get attached to characters.
author Kallin, Dan
author_facet Kallin, Dan
author_sort Kallin, Dan
title Characters in Roleplaying Games : a study of the bond created between player and character
title_short Characters in Roleplaying Games : a study of the bond created between player and character
title_full Characters in Roleplaying Games : a study of the bond created between player and character
title_fullStr Characters in Roleplaying Games : a study of the bond created between player and character
title_full_unstemmed Characters in Roleplaying Games : a study of the bond created between player and character
title_sort characters in roleplaying games : a study of the bond created between player and character
publisher Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
publishDate 2013
url http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1927
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