How to write an effectively communicating design document for games
In this reflexive report I detail my process for creating effective documentation for computer game design. I begin by explaining the background of my work, the goals and limitations I had during this thesis, my goal being to find good practices about writing effective design documents. One chapter...
Main Author: | Bylund, Jesper |
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Format: | Others |
Language: | English |
Published: |
Högskolan i Skövde, Institutionen för kommunikation och information
2008
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1084 |
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