How to write an effectively communicating design document for games

In this reflexive report I detail my process for creating effective documentation for computer game design. I begin by explaining the background of my work, the goals and limitations I had during this thesis, my goal being to find good practices about writing effective design documents. One chapter...

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Bibliographic Details
Main Author: Bylund, Jesper
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2008
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1084

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