Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay

The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe player to character emotional bond and identification in a digital game. Examining previousarticles and studies with similar aim, the lack of study pertaining to a certain game formatsurfaced and spa...

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Main Author: Hackman, Eleonora
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för informationsteknologi 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13332
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-133322017-02-18T05:29:00ZCustomization, emotional bonds and identification with the player character : A study into the effects of text-based gameplayengHackman, EleonoraHögskolan i Skövde, Institutionen för informationsteknologi2016CustomizationText-based gameplayIdentificationBranching storiesThe aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe player to character emotional bond and identification in a digital game. Examining previousarticles and studies with similar aim, the lack of study pertaining to a certain game formatsurfaced and sparked a research interest. To gain some clarity into how character customization,and the identification and bond it inspires in players, would be affected by a non-audiovisualbranching stories digital game the researcher created a small game for this study. This paperexplores if previous research results on RPGs can be transferred to the format of a text-basednon-audiovisual branching story game. For this qualitative study, ten people, divided in twogroups, played a version of the game and answered follow-up questions in the form of aquestionnaire. In addition, some observations were carried out of the game play sessions. Theseanswers were studied to give the individuals perspective, as well as allowing for the study of thephenomena by reviewing multiple perspectives to distinguish patterns. The results indicate thatcaring for a character takes longer if the player is not allowed to customize it. It was also indicated that the actual customization was more important than the character created. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13332application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Customization
Text-based gameplay
Identification
Branching stories
spellingShingle Customization
Text-based gameplay
Identification
Branching stories
Hackman, Eleonora
Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
description The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe player to character emotional bond and identification in a digital game. Examining previousarticles and studies with similar aim, the lack of study pertaining to a certain game formatsurfaced and sparked a research interest. To gain some clarity into how character customization,and the identification and bond it inspires in players, would be affected by a non-audiovisualbranching stories digital game the researcher created a small game for this study. This paperexplores if previous research results on RPGs can be transferred to the format of a text-basednon-audiovisual branching story game. For this qualitative study, ten people, divided in twogroups, played a version of the game and answered follow-up questions in the form of aquestionnaire. In addition, some observations were carried out of the game play sessions. Theseanswers were studied to give the individuals perspective, as well as allowing for the study of thephenomena by reviewing multiple perspectives to distinguish patterns. The results indicate thatcaring for a character takes longer if the player is not allowed to customize it. It was also indicated that the actual customization was more important than the character created.
author Hackman, Eleonora
author_facet Hackman, Eleonora
author_sort Hackman, Eleonora
title Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
title_short Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
title_full Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
title_fullStr Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
title_full_unstemmed Customization, emotional bonds and identification with the player character : A study into the effects of text-based gameplay
title_sort customization, emotional bonds and identification with the player character : a study into the effects of text-based gameplay
publisher Högskolan i Skövde, Institutionen för informationsteknologi
publishDate 2016
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-13332
work_keys_str_mv AT hackmaneleonora customizationemotionalbondsandidentificationwiththeplayercharacterastudyintotheeffectsoftextbasedgameplay
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