How can the control and interaction principles be improved for games in virtual reality : A qualitative study to create interaction design guidelines that limits the effect of cybersickness

With new VR devices entering the consumer space, the interest in the industry is growing immensely. There is currently limited information regarding controls and cybersickness in VR and the available recommendations are narrow in their nature. The goal of the thesis was to find new control and inter...

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Bibliographic Details
Main Author: Ewerbring, Carl-Arvid
Format: Others
Language:English
Published: KTH, Skolan för datavetenskap och kommunikation (CSC) 2015
Subjects:
VR
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169659