Per-face parameterization for Texture Mapping of Geometry in Real-Time

We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinu...

Full description

Bibliographic Details
Main Author: Noren, Johan
Format: Others
Language:English
Published: Linköpings universitet, Medie- och Informationsteknik 2014
Subjects:
uv
mt
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112107