Design of a Graphical User Interface for Virtual Reality with Oculus Rift

Virtual reality is a concept that has existed for some time but the recent advances in the performance of commercial computers has led the development of different commercial head mounted displays, for example the Oculus Rift. With this growing interest in virtual reality, it is important to evaluat...

Full description

Bibliographic Details
Main Author: Silverhav, Robin
Format: Others
Language:English
Published: Linköpings universitet, Informationskodning 2015
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124386
id ndltd-UPSALLA1-oai-DiVA.org-liu-124386
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1243862018-01-11T05:12:26ZDesign of a Graphical User Interface for Virtual Reality with Oculus RiftengDesign av ett användargränssnitt för virtual reality med Oculus RiftSilverhav, RobinLinköpings universitet, Informationskodning2015Oculus Riftvirtual realityuser interfaceLeap MotionRazer Hydrauser testingComputer SciencesDatavetenskap (datalogi)Virtual reality is a concept that has existed for some time but the recent advances in the performance of commercial computers has led the development of different commercial head mounted displays, for example the Oculus Rift. With this growing interest in virtual reality, it is important to evaluate existing techniques used when designing user interfaces. In addition, it is also important to develop new techniques to be able to give the user the best experience when using virtual reality applications. This thesis investigates the design of a user interface for a virtual reality using Oculus Rift combined with the Razer Hydra and Leap Motion as input devices. A set of different graphical user interface components were developed and, together with the different input devices, evaluated with a user test to try to determine their advantages. During the implementation of the project the importance of giving the user feedback was shown. Adding both visual and aural feedback when interacting with the GUI increases the usability of the system. According to the conducted user test, people preferred using the Leap Motion even if it was not the easiest input device to use. It also showed that the current implementation of input devices was not precise enough to be able to draw conclusions about the different user interface components. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124386application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Oculus Rift
virtual reality
user interface
Leap Motion
Razer Hydra
user testing
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Oculus Rift
virtual reality
user interface
Leap Motion
Razer Hydra
user testing
Computer Sciences
Datavetenskap (datalogi)
Silverhav, Robin
Design of a Graphical User Interface for Virtual Reality with Oculus Rift
description Virtual reality is a concept that has existed for some time but the recent advances in the performance of commercial computers has led the development of different commercial head mounted displays, for example the Oculus Rift. With this growing interest in virtual reality, it is important to evaluate existing techniques used when designing user interfaces. In addition, it is also important to develop new techniques to be able to give the user the best experience when using virtual reality applications. This thesis investigates the design of a user interface for a virtual reality using Oculus Rift combined with the Razer Hydra and Leap Motion as input devices. A set of different graphical user interface components were developed and, together with the different input devices, evaluated with a user test to try to determine their advantages. During the implementation of the project the importance of giving the user feedback was shown. Adding both visual and aural feedback when interacting with the GUI increases the usability of the system. According to the conducted user test, people preferred using the Leap Motion even if it was not the easiest input device to use. It also showed that the current implementation of input devices was not precise enough to be able to draw conclusions about the different user interface components.
author Silverhav, Robin
author_facet Silverhav, Robin
author_sort Silverhav, Robin
title Design of a Graphical User Interface for Virtual Reality with Oculus Rift
title_short Design of a Graphical User Interface for Virtual Reality with Oculus Rift
title_full Design of a Graphical User Interface for Virtual Reality with Oculus Rift
title_fullStr Design of a Graphical User Interface for Virtual Reality with Oculus Rift
title_full_unstemmed Design of a Graphical User Interface for Virtual Reality with Oculus Rift
title_sort design of a graphical user interface for virtual reality with oculus rift
publisher Linköpings universitet, Informationskodning
publishDate 2015
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124386
work_keys_str_mv AT silverhavrobin designofagraphicaluserinterfaceforvirtualrealitywithoculusrift
AT silverhavrobin designavettanvandargranssnittforvirtualrealitymedoculusrift
_version_ 1718604891793915904