Analysis of 360° Video Viewing Behaviour

In this thesis we study users' viewing motions when watching 360° videos in order to provide information that can be used to optimize future view-dependent streaming protocols. More specifically, we develop an application that plays a sequence of 360° videos on an Oculus Rift Head Mounted Displ...

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Bibliographic Details
Main Authors: Almquist, Mathias, Almquist, Viktor
Format: Others
Language:English
Published: Linköpings universitet, Institutionen för datavetenskap 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144405
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spelling ndltd-UPSALLA1-oai-DiVA.org-liu-1444052018-03-16T05:15:55ZAnalysis of 360° Video Viewing BehaviourengAlmquist, MathiasAlmquist, ViktorLinköpings universitet, Institutionen för datavetenskapLinköpings universitet, Institutionen för datavetenskap2018360 videovideo streamingvirtual realityviewing behaviourTelecommunicationsTelekommunikationComputer SystemsDatorsystemCommunication SystemsKommunikationssystemIn this thesis we study users' viewing motions when watching 360° videos in order to provide information that can be used to optimize future view-dependent streaming protocols. More specifically, we develop an application that plays a sequence of 360° videos on an Oculus Rift Head Mounted Display and records the orientation and rotation velocity of the headset during playback. The application is used during an extensive user study in order to collect more than 21 hours of viewing data which is then analysed to expose viewing patterns, useful for optimizing 360° streaming protocols.  Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144405application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic 360 video
video streaming
virtual reality
viewing behaviour
Telecommunications
Telekommunikation
Computer Systems
Datorsystem
Communication Systems
Kommunikationssystem
spellingShingle 360 video
video streaming
virtual reality
viewing behaviour
Telecommunications
Telekommunikation
Computer Systems
Datorsystem
Communication Systems
Kommunikationssystem
Almquist, Mathias
Almquist, Viktor
Analysis of 360° Video Viewing Behaviour
description In this thesis we study users' viewing motions when watching 360° videos in order to provide information that can be used to optimize future view-dependent streaming protocols. More specifically, we develop an application that plays a sequence of 360° videos on an Oculus Rift Head Mounted Display and records the orientation and rotation velocity of the headset during playback. The application is used during an extensive user study in order to collect more than 21 hours of viewing data which is then analysed to expose viewing patterns, useful for optimizing 360° streaming protocols. 
author Almquist, Mathias
Almquist, Viktor
author_facet Almquist, Mathias
Almquist, Viktor
author_sort Almquist, Mathias
title Analysis of 360° Video Viewing Behaviour
title_short Analysis of 360° Video Viewing Behaviour
title_full Analysis of 360° Video Viewing Behaviour
title_fullStr Analysis of 360° Video Viewing Behaviour
title_full_unstemmed Analysis of 360° Video Viewing Behaviour
title_sort analysis of 360° video viewing behaviour
publisher Linköpings universitet, Institutionen för datavetenskap
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144405
work_keys_str_mv AT almquistmathias analysisof360videoviewingbehaviour
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