Analysis of 360° Video Viewing Behaviour
In this thesis we study users' viewing motions when watching 360° videos in order to provide information that can be used to optimize future view-dependent streaming protocols. More specifically, we develop an application that plays a sequence of 360° videos on an Oculus Rift Head Mounted Displ...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Linköpings universitet, Institutionen för datavetenskap
2018
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-144405 |