The Effect of Assessment On Motivation in a Virtual Reality Based Serious Game
A thesis report that investigates if there is a connection between the gamification attribute called Assessment and the learning outcome called Motivation. Furthermore, we investigate the existing research to find out what is the best way to go when you are putting togeather a Serious Game. This alo...
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Format: | Others |
Language: | English |
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Linköpings universitet, Medie- och Informationsteknik
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170079 |