Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers

The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and also the experience...

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Main Author: Wahlgren, Evelina
Format: Others
Language:Swedish
Published: Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) 2013
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27357
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spelling ndltd-UPSALLA1-oai-DiVA.org-lnu-273572013-07-03T04:29:06ZGaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamerssweWahlgren, EvelinaLinnéuniversitetet, Institutionen för kulturvetenskaper (KV)2013Tv-speltv-spelandegaminggamersinformationssysteminformationssökningsprocesseninformationsanvändningThe purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and also the experience of gaming. A selection of five games have been analysed using a topology for video game analysis created by Espen Aarseth. A quantitative investigation has also been made, in the form of a web survey distributed through four Swedish online forums, the result of which was analysed using Carol Collier Kuhlthaus model of the information seeking process. The study showed that video games can partly be understood as information systems with built in obstacles, uncertainty and supportive structures. It also showed that gamers are largely independent in their game related information seeking and information use, but that they are also accustomed to turning to informal mediatiors for help. Lastly, the study showed that some similarities can be found in the cogntive and affective experiences of the information seeking process and the gaming experience respectively. These findings may serve as a starting point for further research of how gaming may support the individual's information seeking process, as well as their understanding of the process and the stages involved. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27357application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic Tv-spel
tv-spelande
gaming
gamers
informationssystem
informationssökningsprocessen
informationsanvändning
spellingShingle Tv-spel
tv-spelande
gaming
gamers
informationssystem
informationssökningsprocessen
informationsanvändning
Wahlgren, Evelina
Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
description The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and also the experience of gaming. A selection of five games have been analysed using a topology for video game analysis created by Espen Aarseth. A quantitative investigation has also been made, in the form of a web survey distributed through four Swedish online forums, the result of which was analysed using Carol Collier Kuhlthaus model of the information seeking process. The study showed that video games can partly be understood as information systems with built in obstacles, uncertainty and supportive structures. It also showed that gamers are largely independent in their game related information seeking and information use, but that they are also accustomed to turning to informal mediatiors for help. Lastly, the study showed that some similarities can be found in the cogntive and affective experiences of the information seeking process and the gaming experience respectively. These findings may serve as a starting point for further research of how gaming may support the individual's information seeking process, as well as their understanding of the process and the stages involved.
author Wahlgren, Evelina
author_facet Wahlgren, Evelina
author_sort Wahlgren, Evelina
title Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
title_short Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
title_full Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
title_fullStr Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
title_full_unstemmed Gaming och informationsanvändning : En informationsvetenskaplig studie av tv-spel och gamers
title_sort gaming och informationsanvändning : en informationsvetenskaplig studie av tv-spel och gamers
publisher Linnéuniversitetet, Institutionen för kulturvetenskaper (KV)
publishDate 2013
url http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27357
work_keys_str_mv AT wahlgrenevelina gamingochinformationsanvandningeninformationsvetenskapligstudieavtvspelochgamers
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