Exploring a video game AI bot that scans and reacts to its surroundings in real-time.

The buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade ga...

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Main Author: Karlsson, Rasmus
Format: Others
Language:English
Published: Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76737
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spelling ndltd-UPSALLA1-oai-DiVA.org-lnu-767372018-07-13T05:20:32ZExploring a video game AI bot that scans and reacts to its surroundings in real-time.engKarlsson, RasmusLinnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM)2018Artificial intelligenceimage processingneural networkComputer and Information SciencesData- och informationsvetenskapThe buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade game Q*BERT, using only screenshots as input. It is tested to work on several different screens sizes, and the results are collected and compared to that of a human player, as well as results from previous research. The results are fairly positive. While the AI had a hard time of matching the human player on average score, it did get close to the highest score. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76737application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Artificial intelligence
image processing
neural network
Computer and Information Sciences
Data- och informationsvetenskap
spellingShingle Artificial intelligence
image processing
neural network
Computer and Information Sciences
Data- och informationsvetenskap
Karlsson, Rasmus
Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
description The buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade game Q*BERT, using only screenshots as input. It is tested to work on several different screens sizes, and the results are collected and compared to that of a human player, as well as results from previous research. The results are fairly positive. While the AI had a hard time of matching the human player on average score, it did get close to the highest score.
author Karlsson, Rasmus
author_facet Karlsson, Rasmus
author_sort Karlsson, Rasmus
title Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
title_short Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
title_full Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
title_fullStr Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
title_full_unstemmed Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
title_sort exploring a video game ai bot that scans and reacts to its surroundings in real-time.
publisher Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM)
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76737
work_keys_str_mv AT karlssonrasmus exploringavideogameaibotthatscansandreactstoitssurroundingsinrealtime
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