Exploring a video game AI bot that scans and reacts to its surroundings in real-time.
The buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade ga...
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Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM)
2018
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ndltd-UPSALLA1-oai-DiVA.org-lnu-767372018-07-13T05:20:32ZExploring a video game AI bot that scans and reacts to its surroundings in real-time.engKarlsson, RasmusLinnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM)2018Artificial intelligenceimage processingneural networkComputer and Information SciencesData- och informationsvetenskapThe buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade game Q*BERT, using only screenshots as input. It is tested to work on several different screens sizes, and the results are collected and compared to that of a human player, as well as results from previous research. The results are fairly positive. While the AI had a hard time of matching the human player on average score, it did get close to the highest score. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76737application/pdfinfo:eu-repo/semantics/openAccess |
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Artificial intelligence image processing neural network Computer and Information Sciences Data- och informationsvetenskap |
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Artificial intelligence image processing neural network Computer and Information Sciences Data- och informationsvetenskap Karlsson, Rasmus Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
description |
The buzz surrounding artificial intelligences continues to grow. They are currently used in a wide variety of systems and appliances, such as video games, virtual personal assistants, and self-driving cars. This paper explores the possibility of a self-learning AI that can play the classic arcade game Q*BERT, using only screenshots as input. It is tested to work on several different screens sizes, and the results are collected and compared to that of a human player, as well as results from previous research. The results are fairly positive. While the AI had a hard time of matching the human player on average score, it did get close to the highest score. |
author |
Karlsson, Rasmus |
author_facet |
Karlsson, Rasmus |
author_sort |
Karlsson, Rasmus |
title |
Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
title_short |
Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
title_full |
Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
title_fullStr |
Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
title_full_unstemmed |
Exploring a video game AI bot that scans and reacts to its surroundings in real-time. |
title_sort |
exploring a video game ai bot that scans and reacts to its surroundings in real-time. |
publisher |
Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM) |
publishDate |
2018 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76737 |
work_keys_str_mv |
AT karlssonrasmus exploringavideogameaibotthatscansandreactstoitssurroundingsinrealtime |
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1718712221357309952 |