Can white noise be processed in order to affect the perceived scariness of a game level
In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where white noise and processed noises was used as ambiences in order to see how it affects the perceived emotions amongst the participants. A pre-study was conducted in order to choose the stimuli for the m...
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Format: | Others |
Language: | English |
Published: |
Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-65106 |