Can white noise be processed in order to affect the perceived scariness of a game level

In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where white noise and processed noises was used as ambiences in order to see how it affects the perceived emotions amongst the participants. A pre-study was conducted in order to choose the stimuli for the m...

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Bibliographic Details
Main Author: Kamlund, Robin
Format: Others
Language:English
Published: Luleå tekniska universitet, Medier ljudteknik och upplevelseproduktion och teater 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-65106