Jantu : A Cognitive Agent Playing StarCraft: Brood War

It has been shown that most players enjoys playing video games against other human players instead of computer controlled opponents. But most research on artificial intelligence in gaming today focus on just winning in the most effective way possible, instead of making the agents more human-like.Cog...

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Bibliographic Details
Main Authors: Sandsmark, Martin Tobias Holmedahl, Viktil, Ken Børge Melhus
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2012
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Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18782
Description
Summary:It has been shown that most players enjoys playing video games against other human players instead of computer controlled opponents. But most research on artificial intelligence in gaming today focus on just winning in the most effective way possible, instead of making the agents more human-like.Cognitive architectures are designed to emulate how the human brain operates when performing tasks. Very little research has been done on applying cognitive methods to the field of real-time strategy games.In this paper we aim to research the use of a cognitive model that is capable of playing StarCraft: Brood War with decent results. The result is an AI agent implemented with a cognitive framework called LIDA. The resulting agent is only a proof of concept implementation, but we provide suggestions for how it can be improved in the future, and where the problems and limitations of our approach lies.