The Difference in Differentness: Low-Risk, High-Budget versus Innovation and Creativity : An exploratory view from a game-designer’s perspective

With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure a...

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Bibliographic Details
Main Author: Stojnić, Slavko
Format: Others
Language:English
Published: Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik 2019
Subjects:
AAA
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38022
Description
Summary:With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure and compare the levels of differentness contained within the AAA and Indie releases. The case studies and surveys performed within this study are assessed as viable instruments for future, confirmatory studies, but with serious limitations outside of the chosen data sample. === Med vad som verkar som årtionden av debatt bakom oss, spel som publiceras med lågrisk, hög-budget och hög exponering fortfarande betraktas som ett hot mot kreativitet, innovation och hälsan av hela spelindustrin. Denna utforskande pilotstudie syftar till att utvärdera metoder och skapa instrument som kan användas för att mäta och jämföra skillnadsnivån (olikhet) inom AAA och Indie spel. Fallstudier och enkäter som utfördes inom denna studie bedöms som genomförbara instrument för framtida, bekräftande studier, med allvarliga begränsningar utanför den valda datamängden.