Machine Learning to identify cheaters in online games

Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. In this master thesis, a machine learning ap...

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Bibliographic Details
Main Author: Willman, Martin
Format: Others
Language:English
Published: Umeå universitet, Institutionen för tillämpad fysik och elektronik 2020
Subjects:
RNN
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-170973
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spelling ndltd-UPSALLA1-oai-DiVA.org-umu-1709732020-05-21T03:38:03ZMachine Learning to identify cheaters in online gamesengWillman, MartinUmeå universitet, Institutionen för tillämpad fysik och elektronik2020Machine Leaninganti-cheatRNNInteraction TechnologiesInteraktionsteknikCheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. In this master thesis, a machine learning approach will be developed and tested to try to identify cheaters in the first-person shooter game Counter-Strike : Global Offensive. The thesis will also go through how the game Counter-Strike : Global Offensive works, give examples of anti-cheat softwares that exists, analyse different cheats in the game, consider social aspects of cheating in online games, and give an introduction to machine learning. The machine learning approach was done by creating and evaluating a recurrent neural network with data from games played with the cheat aimbot and without the cheat aimbot. The recurrent neural network that was created in this master thesis should be considered as the first step towards creating a reliable anti-cheat machine learning algorithm. To possible increase the result of the recurrent neural network, more data and more data points from the game would be needed. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-170973application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Machine Leaning
anti-cheat
RNN
Interaction Technologies
Interaktionsteknik
spellingShingle Machine Leaning
anti-cheat
RNN
Interaction Technologies
Interaktionsteknik
Willman, Martin
Machine Learning to identify cheaters in online games
description Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. In this master thesis, a machine learning approach will be developed and tested to try to identify cheaters in the first-person shooter game Counter-Strike : Global Offensive. The thesis will also go through how the game Counter-Strike : Global Offensive works, give examples of anti-cheat softwares that exists, analyse different cheats in the game, consider social aspects of cheating in online games, and give an introduction to machine learning. The machine learning approach was done by creating and evaluating a recurrent neural network with data from games played with the cheat aimbot and without the cheat aimbot. The recurrent neural network that was created in this master thesis should be considered as the first step towards creating a reliable anti-cheat machine learning algorithm. To possible increase the result of the recurrent neural network, more data and more data points from the game would be needed.
author Willman, Martin
author_facet Willman, Martin
author_sort Willman, Martin
title Machine Learning to identify cheaters in online games
title_short Machine Learning to identify cheaters in online games
title_full Machine Learning to identify cheaters in online games
title_fullStr Machine Learning to identify cheaters in online games
title_full_unstemmed Machine Learning to identify cheaters in online games
title_sort machine learning to identify cheaters in online games
publisher Umeå universitet, Institutionen för tillämpad fysik och elektronik
publishDate 2020
url http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-170973
work_keys_str_mv AT willmanmartin machinelearningtoidentifycheatersinonlinegames
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