Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel

Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the re...

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Bibliographic Details
Main Authors: Jonsson, Jonas, Persson, Michael
Format: Others
Language:Swedish
Published: Umeå universitet, Institutionen för informatik 2012
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56863
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spelling ndltd-UPSALLA1-oai-DiVA.org-umu-568632013-01-08T13:41:46ZSpelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspelsweJonsson, JonasPersson, MichaelUmeå universitet, Institutionen för informatikUmeå universitet, Institutionen för informatik2012immersionspelimmersionspeldesignonlinespelMOBAImmersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion. Building onto this, we offer possible immersion sparing game design solutions to be explored in future research. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56863Informatik Student Paper Bachelor (INFSPB) ; SPB 2012.10application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language Swedish
format Others
sources NDLTD
topic immersion
spelimmersion
speldesign
onlinespel
MOBA
spellingShingle immersion
spelimmersion
speldesign
onlinespel
MOBA
Jonsson, Jonas
Persson, Michael
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
description Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion. Building onto this, we offer possible immersion sparing game design solutions to be explored in future research.
author Jonsson, Jonas
Persson, Michael
author_facet Jonsson, Jonas
Persson, Michael
author_sort Jonsson, Jonas
title Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
title_short Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
title_full Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
title_fullStr Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
title_full_unstemmed Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
title_sort spelimmersion & död : en undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
publisher Umeå universitet, Institutionen för informatik
publishDate 2012
url http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56863
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