Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the re...
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Umeå universitet, Institutionen för informatik
2012
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ndltd-UPSALLA1-oai-DiVA.org-umu-568632013-01-08T13:41:46ZSpelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspelsweJonsson, JonasPersson, MichaelUmeå universitet, Institutionen för informatikUmeå universitet, Institutionen för informatik2012immersionspelimmersionspeldesignonlinespelMOBAImmersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion. Building onto this, we offer possible immersion sparing game design solutions to be explored in future research. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56863Informatik Student Paper Bachelor (INFSPB) ; SPB 2012.10application/pdfinfo:eu-repo/semantics/openAccess |
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Swedish |
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Others
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immersion spelimmersion speldesign onlinespel MOBA |
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immersion spelimmersion speldesign onlinespel MOBA Jonsson, Jonas Persson, Michael Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
description |
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion. Building onto this, we offer possible immersion sparing game design solutions to be explored in future research. |
author |
Jonsson, Jonas Persson, Michael |
author_facet |
Jonsson, Jonas Persson, Michael |
author_sort |
Jonsson, Jonas |
title |
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
title_short |
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
title_full |
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
title_fullStr |
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
title_full_unstemmed |
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
title_sort |
spelimmersion & död : en undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel |
publisher |
Umeå universitet, Institutionen för informatik |
publishDate |
2012 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-56863 |
work_keys_str_mv |
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