Roles of female video game characters and their impact on gender representation

Due to immense popularity of video games the author investigates the presence of gender portrayal within them. The purpose of this study is to thoroughly analyse a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media an...

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Bibliographic Details
Main Author: Rajkowska, Paulina
Format: Others
Language:English
Published: Uppsala universitet, Medier och kommunikation 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393
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spelling ndltd-UPSALLA1-oai-DiVA.org-uu-2253932016-01-14T04:52:21ZRoles of female video game characters and their impact on gender representationengRajkowska, PaulinaUppsala universitet, Medier och kommunikation2014gendervideo gamescontent analysisroledramaturgical approachqualitativeDue to immense popularity of video games the author investigates the presence of gender portrayal within them. The purpose of this study is to thoroughly analyse a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media and to expand the general body of knowledge on video games as a research topic. As prior literature shows, gender within video games can be either defined by its biased and sexualized character or by a tendency towards equality and strength for woman. To explain those varied results the author introduces the category of role as an important factor for character representation based on the use of theoretical frameworks of symbolic interactionism, more particularly dramaturgical approach of E. Goffman. She then further proceeds with a qualitative discourse analysis of both protagonist and support characters from 22 different games. The author finds that there is a visible difference within the manners females are presented depending on their role. Lead characters are more likely to be strong, independent and self-sufficient whereas support characters most often require immediate help, are dependent on others and are more likely to be abused. Presented results can account for some of the variety in prior research and they open the field of video game studies to possibly new research topics.  Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic gender
video games
content analysis
role
dramaturgical approach
qualitative
spellingShingle gender
video games
content analysis
role
dramaturgical approach
qualitative
Rajkowska, Paulina
Roles of female video game characters and their impact on gender representation
description Due to immense popularity of video games the author investigates the presence of gender portrayal within them. The purpose of this study is to thoroughly analyse a general phenomenon, such as gender, within video games to develop a better understanding of its particularities in this form of media and to expand the general body of knowledge on video games as a research topic. As prior literature shows, gender within video games can be either defined by its biased and sexualized character or by a tendency towards equality and strength for woman. To explain those varied results the author introduces the category of role as an important factor for character representation based on the use of theoretical frameworks of symbolic interactionism, more particularly dramaturgical approach of E. Goffman. She then further proceeds with a qualitative discourse analysis of both protagonist and support characters from 22 different games. The author finds that there is a visible difference within the manners females are presented depending on their role. Lead characters are more likely to be strong, independent and self-sufficient whereas support characters most often require immediate help, are dependent on others and are more likely to be abused. Presented results can account for some of the variety in prior research and they open the field of video game studies to possibly new research topics. 
author Rajkowska, Paulina
author_facet Rajkowska, Paulina
author_sort Rajkowska, Paulina
title Roles of female video game characters and their impact on gender representation
title_short Roles of female video game characters and their impact on gender representation
title_full Roles of female video game characters and their impact on gender representation
title_fullStr Roles of female video game characters and their impact on gender representation
title_full_unstemmed Roles of female video game characters and their impact on gender representation
title_sort roles of female video game characters and their impact on gender representation
publisher Uppsala universitet, Medier och kommunikation
publishDate 2014
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225393
work_keys_str_mv AT rajkowskapaulina rolesoffemalevideogamecharactersandtheirimpactongenderrepresentation
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