The J in JRPG : Finding collectivism or individualism in games

This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brisli...

Full description

Bibliographic Details
Main Author: Classon, Anton
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-329461
id ndltd-UPSALLA1-oai-DiVA.org-uu-329461
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-uu-3294612017-09-26T05:28:56ZThe J in JRPG : Finding collectivism or individualism in gamesengClasson, AntonUppsala universitet, Institutionen för speldesign2017Roleplaying gamesJRPGcombatcollectivismindividualismDesignDesignCultural StudiesKulturstudierThis paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). The games are divided into Japanese games and Western games, and are examined for evidence of societal ties in their gameplay mechanics that tie them to their country of origin, or evidence that contend those ties.  Detta examensarbete täcker JRPG-subgenren och jämför denna med den bredare RPG-genren. Dessa jämförs genom hur spel kan, genom deras mekaniker, spåras tillbaka till vilka typer av samhälle spelen härstammar från. Dessa samhällsformer är kollektivism och individualism, enligt definitionen av Richard Brislin (2000). Spelen är uppdelade i japanska spel och västerländska spel och undersöks för bevis på samhällsband i deras spelmekanik som knyter dem till sitt ursprungsland eller bevis som strider mot dessa band. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-329461application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Roleplaying games
JRPG
combat
collectivism
individualism
Design
Design
Cultural Studies
Kulturstudier
spellingShingle Roleplaying games
JRPG
combat
collectivism
individualism
Design
Design
Cultural Studies
Kulturstudier
Classon, Anton
The J in JRPG : Finding collectivism or individualism in games
description This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). The games are divided into Japanese games and Western games, and are examined for evidence of societal ties in their gameplay mechanics that tie them to their country of origin, or evidence that contend those ties.  === Detta examensarbete täcker JRPG-subgenren och jämför denna med den bredare RPG-genren. Dessa jämförs genom hur spel kan, genom deras mekaniker, spåras tillbaka till vilka typer av samhälle spelen härstammar från. Dessa samhällsformer är kollektivism och individualism, enligt definitionen av Richard Brislin (2000). Spelen är uppdelade i japanska spel och västerländska spel och undersöks för bevis på samhällsband i deras spelmekanik som knyter dem till sitt ursprungsland eller bevis som strider mot dessa band.
author Classon, Anton
author_facet Classon, Anton
author_sort Classon, Anton
title The J in JRPG : Finding collectivism or individualism in games
title_short The J in JRPG : Finding collectivism or individualism in games
title_full The J in JRPG : Finding collectivism or individualism in games
title_fullStr The J in JRPG : Finding collectivism or individualism in games
title_full_unstemmed The J in JRPG : Finding collectivism or individualism in games
title_sort j in jrpg : finding collectivism or individualism in games
publisher Uppsala universitet, Institutionen för speldesign
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-329461
work_keys_str_mv AT classonanton thejinjrpgfindingcollectivismorindividualismingames
AT classonanton jinjrpgfindingcollectivismorindividualismingames
_version_ 1718540744882388992