Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games

The present study examined whether the exposure to likeable characters and educational content would affect the attitudes and behaviors of children after playing an educational children's game. The parasocial interaction (PSI) experienced by children was measured between children playing an edu...

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Main Author: Akers, Chelsie
Other Authors: Rains, Steve
Language:en_US
Published: The University of Arizona. 2017
Subjects:
Online Access:http://hdl.handle.net/10150/625639
http://arizona.openrepository.com/arizona/handle/10150/625639
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spelling ndltd-arizona.edu-oai-arizona.openrepository.com-10150-6256392017-09-28T03:00:16Z Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games Akers, Chelsie Akers, Chelsie Rains, Steve Rains, Steve Stevens Aubrey, Jennifer Lapierre, Matthew educational media interactive games Parasocial interaction Scaffolding Tablets The present study examined whether the exposure to likeable characters and educational content would affect the attitudes and behaviors of children after playing an educational children's game. The parasocial interaction (PSI) experienced by children was measured between children playing an educational game with interactive characters and those children who watched videos with the same character. This study also investigated the presence of mediated scaffolding provided by the interactive character in the educational game. A three group between subjects experimental design was employed. Subjects were randomly assigned to play an educational game, watch a video, or color on a tablet for 10 minutes. They were asked a series of questions about their experience on the tablet and the interaction with the character and then offered an educational prize or non-educational prize at the end. This study found that children in both the educational game and video condition reported experiencing a PSI with the character Alpha-Pig. Additionally, it was found that when kindergarteners were exposed to the educational game and the educational video, they chose an educational reward more often than the control group. This study also found that with this particular age group and the use of tablets, there were many findings that were impacted by a ceiling effect: children in all groups scored high on the educational worksheet and showed high levels of motivation for current and future learning. These findings support past PSI research, showing that children are experiencing a PSI while interacting with a likeable character in an educational game. Additionally, this study adds to the understanding of scaffolding, extending its effects from only personal interactions to mediated interactions. Ultimately, this study helps parents and teachers to understand the importance of likeable characters in educational games for children. 2017 text Electronic Dissertation http://hdl.handle.net/10150/625639 http://arizona.openrepository.com/arizona/handle/10150/625639 en_US Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author. The University of Arizona.
collection NDLTD
language en_US
sources NDLTD
topic educational media
interactive games
Parasocial interaction
Scaffolding
Tablets
spellingShingle educational media
interactive games
Parasocial interaction
Scaffolding
Tablets
Akers, Chelsie
Akers, Chelsie
Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
description The present study examined whether the exposure to likeable characters and educational content would affect the attitudes and behaviors of children after playing an educational children's game. The parasocial interaction (PSI) experienced by children was measured between children playing an educational game with interactive characters and those children who watched videos with the same character. This study also investigated the presence of mediated scaffolding provided by the interactive character in the educational game. A three group between subjects experimental design was employed. Subjects were randomly assigned to play an educational game, watch a video, or color on a tablet for 10 minutes. They were asked a series of questions about their experience on the tablet and the interaction with the character and then offered an educational prize or non-educational prize at the end. This study found that children in both the educational game and video condition reported experiencing a PSI with the character Alpha-Pig. Additionally, it was found that when kindergarteners were exposed to the educational game and the educational video, they chose an educational reward more often than the control group. This study also found that with this particular age group and the use of tablets, there were many findings that were impacted by a ceiling effect: children in all groups scored high on the educational worksheet and showed high levels of motivation for current and future learning. These findings support past PSI research, showing that children are experiencing a PSI while interacting with a likeable character in an educational game. Additionally, this study adds to the understanding of scaffolding, extending its effects from only personal interactions to mediated interactions. Ultimately, this study helps parents and teachers to understand the importance of likeable characters in educational games for children.
author2 Rains, Steve
author_facet Rains, Steve
Akers, Chelsie
Akers, Chelsie
author Akers, Chelsie
Akers, Chelsie
author_sort Akers, Chelsie
title Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
title_short Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
title_full Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
title_fullStr Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
title_full_unstemmed Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games
title_sort unlocking the tablet: parasocial interactions and scaffolding found in interactive educational games
publisher The University of Arizona.
publishDate 2017
url http://hdl.handle.net/10150/625639
http://arizona.openrepository.com/arizona/handle/10150/625639
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