Representation of knowledge for chess endgames towards a self-improving system

This thesis describes an investigation of the problems involved in representing knowledge within the task area of elementary Chess endgames. Two major criteria are taken for the choice of a model of & the chessplayer's knowledge : firstly, that algorithms constructed using the model should...

Full description

Bibliographic Details
Main Author: Bramer, M. A.
Published: Open University 1977
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.479863
id ndltd-bl.uk-oai-ethos.bl.uk-479863
record_format oai_dc
spelling ndltd-bl.uk-oai-ethos.bl.uk-4798632018-11-20T03:19:27ZRepresentation of knowledge for chess endgames towards a self-improving systemBramer, M. A.1977This thesis describes an investigation of the problems involved in representing knowledge within the task area of elementary Chess endgames. Two major criteria are taken for the choice of a model of & the chessplayer's knowledge : firstly, that algorithms constructed using the model should be natural from the viewpoint of a chessplayer and commensurate with his, view of the complexity of the task, and secondly that the algorithms should be capable of refinement in the light of experience in a manner which preserves the previous property. Elementary chess endgames are studied as a field in which programs based on tree-searching and traditional evaluation functions have achieved poor results and where tree-searching seems to play little or no part for people. It is therefore possible to examine problems of knowledge representation and program refinement largely independently of the tree-searching paradigm. A long term aim of the research is to develop a representation suitable as the basis for a fully automatic system of algorithm refinement, whilst maintaining the criteria given above. A model is proposed and algorithms are given for two endgames, King and Rook against King (KRK) and King and Pawn against King (KPK) using this model. It is argued that both algorithms are reasonably natural and compact representations and experiments in refining these algorithms are described in detail. In both cases, the process of refinement is shown to be a reasonably straightforward one (for people) and one which maintains the properties of naturalness and compactness. The possibility of automating this process is considered.005.3Open Universityhttps://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.479863http://oro.open.ac.uk/56945/Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic 005.3
spellingShingle 005.3
Bramer, M. A.
Representation of knowledge for chess endgames towards a self-improving system
description This thesis describes an investigation of the problems involved in representing knowledge within the task area of elementary Chess endgames. Two major criteria are taken for the choice of a model of & the chessplayer's knowledge : firstly, that algorithms constructed using the model should be natural from the viewpoint of a chessplayer and commensurate with his, view of the complexity of the task, and secondly that the algorithms should be capable of refinement in the light of experience in a manner which preserves the previous property. Elementary chess endgames are studied as a field in which programs based on tree-searching and traditional evaluation functions have achieved poor results and where tree-searching seems to play little or no part for people. It is therefore possible to examine problems of knowledge representation and program refinement largely independently of the tree-searching paradigm. A long term aim of the research is to develop a representation suitable as the basis for a fully automatic system of algorithm refinement, whilst maintaining the criteria given above. A model is proposed and algorithms are given for two endgames, King and Rook against King (KRK) and King and Pawn against King (KPK) using this model. It is argued that both algorithms are reasonably natural and compact representations and experiments in refining these algorithms are described in detail. In both cases, the process of refinement is shown to be a reasonably straightforward one (for people) and one which maintains the properties of naturalness and compactness. The possibility of automating this process is considered.
author Bramer, M. A.
author_facet Bramer, M. A.
author_sort Bramer, M. A.
title Representation of knowledge for chess endgames towards a self-improving system
title_short Representation of knowledge for chess endgames towards a self-improving system
title_full Representation of knowledge for chess endgames towards a self-improving system
title_fullStr Representation of knowledge for chess endgames towards a self-improving system
title_full_unstemmed Representation of knowledge for chess endgames towards a self-improving system
title_sort representation of knowledge for chess endgames towards a self-improving system
publisher Open University
publishDate 1977
url https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.479863
work_keys_str_mv AT bramerma representationofknowledgeforchessendgamestowardsaselfimprovingsystem
_version_ 1718795768714756096