The zone of "becoming" : game, text and technicity in videogame narratives

Videogames have emerged as arguably the most prominent form of entertainment in recent years. Their versatility has made them key contributory factors in social, literary, cultural and philosophical discourse; however, critics also tend to see videogames as posing a threat to established cultural pa...

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Bibliographic Details
Main Author: Mukherjee, Souvik
Published: Nottingham Trent University 2008
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.510168