Hide-and-seek and other search games

In the game of hide-and-seek played between two players, a Hider picks a hiding place and a Searcher tries to find him in the least possible time. Since Isaacs had the idea of formulating this mathematically as a zero-sum game almost fifty years ago in his book, Differential Games, the theory of sea...

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Main Author: Lidbetter, Thomas
Published: London School of Economics and Political Science (University of London) 2013
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Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579459
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spelling ndltd-bl.uk-oai-ethos.bl.uk-5794592015-06-03T03:16:56ZHide-and-seek and other search gamesLidbetter, Thomas2013In the game of hide-and-seek played between two players, a Hider picks a hiding place and a Searcher tries to find him in the least possible time. Since Isaacs had the idea of formulating this mathematically as a zero-sum game almost fifty years ago in his book, Differential Games, the theory of search games has been studied and developed extensively. In the classic model of search games on networks, first formalised by Gal in 1979, a Hider strategy is a point on the network and a Searcher strategy is a constant speed path starting from a designated point of the network. The Searcher wishes to minimise the time to find the Hider (the payoff), and the Hider wishes to maximise it. Gal solved this game for certain classes of networks: that is, he found optimal strategies and the payoff assuming best play on both sides. Here we study new formulations of search games, starting with a model proposed by Alpern where the speed of the Searcher depends on which direction he is traveling. We give a solution of this game on a class of networks called trees, generalising Gal's work. We also show how the game relates to another new model of search studied by Baston and Kikuta, where the Searcher must pay extra search costs to search the network's nodes (or vertices). We go on to study another new model of search called expanding search, which models coal mining. We solve this game on trees and also study the related problem where the Hider's strategy is known to the Searcher. We extend the expanding search game to consider what happens if there are several hidden objects and solve this game for certain classes of networks. Finally we study a game in which a squirrel hides nuts from a pilferer.519.3QA MathematicsLondon School of Economics and Political Science (University of London)http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579459http://etheses.lse.ac.uk/692/Electronic Thesis or Dissertation
collection NDLTD
sources NDLTD
topic 519.3
QA Mathematics
spellingShingle 519.3
QA Mathematics
Lidbetter, Thomas
Hide-and-seek and other search games
description In the game of hide-and-seek played between two players, a Hider picks a hiding place and a Searcher tries to find him in the least possible time. Since Isaacs had the idea of formulating this mathematically as a zero-sum game almost fifty years ago in his book, Differential Games, the theory of search games has been studied and developed extensively. In the classic model of search games on networks, first formalised by Gal in 1979, a Hider strategy is a point on the network and a Searcher strategy is a constant speed path starting from a designated point of the network. The Searcher wishes to minimise the time to find the Hider (the payoff), and the Hider wishes to maximise it. Gal solved this game for certain classes of networks: that is, he found optimal strategies and the payoff assuming best play on both sides. Here we study new formulations of search games, starting with a model proposed by Alpern where the speed of the Searcher depends on which direction he is traveling. We give a solution of this game on a class of networks called trees, generalising Gal's work. We also show how the game relates to another new model of search studied by Baston and Kikuta, where the Searcher must pay extra search costs to search the network's nodes (or vertices). We go on to study another new model of search called expanding search, which models coal mining. We solve this game on trees and also study the related problem where the Hider's strategy is known to the Searcher. We extend the expanding search game to consider what happens if there are several hidden objects and solve this game for certain classes of networks. Finally we study a game in which a squirrel hides nuts from a pilferer.
author Lidbetter, Thomas
author_facet Lidbetter, Thomas
author_sort Lidbetter, Thomas
title Hide-and-seek and other search games
title_short Hide-and-seek and other search games
title_full Hide-and-seek and other search games
title_fullStr Hide-and-seek and other search games
title_full_unstemmed Hide-and-seek and other search games
title_sort hide-and-seek and other search games
publisher London School of Economics and Political Science (University of London)
publishDate 2013
url http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579459
work_keys_str_mv AT lidbetterthomas hideandseekandothersearchgames
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