Non-determinism in the narrative structure of video games
At the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which ev...
Main Author: | Picucci, Marcello Arnaldo |
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Published: |
University of Newcastle upon Tyne
2015
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Subjects: | |
Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.686862 |
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