Component-Based Tools for Educational Simulations

e-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature s...

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Main Author: Khalid, Ruzelan
Language:en
Published: University of Canterbury. Computer Science and Software Engineering 2013
Subjects:
Online Access:http://hdl.handle.net/10092/8540
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spelling ndltd-canterbury.ac.nz-oai-ir.canterbury.ac.nz-10092-85402015-03-30T15:29:45ZComponent-Based Tools for Educational SimulationsKhalid, RuzelanSimulationanimationFlash based simulatorActionScripteLearninge-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature supports simulation based e-Learning. This thesis begins identifying various types of simulation models and their features that induce experiential learning. We focus on designing and constructing an easy-to-use Discrete Event Simulation (DES) tool for building engaging and informative interactive DES models that allow learners to control the models’ parameters and visualizations through runtime interactions. DES has long been used to support analysis and design of complex systems but its potential to enhance learning has not yet been fully utilized. We first present an application framework and its resulting classes for better structuring DES models. However, importing relevant classes, establishing relationships between their objects and representing lifecycles of various types of active objects in a language that does not support concurrency demand a significant cognitive workload. To improve this situation, we utilize two design patterns to ease model structuring and logic representation (both in time and space) through a drag and drop component approach. The patterns are the Delegation Event Model, used for linking between components and delegating tasks of executing and updating active objects’ lifecycles, and the MVC (Model-View-Controller) pattern, used for connecting the components to their graphical instrumentations and GUIs. Components implementing both design patterns support the process-oriented approach, can easily be tailored to store model states and visualizations, and can be extended to design higher level models through hierarchical simulation development. Evaluating this approach with both teachers and learners using ActionScript as an implementation language in the Flash environment shows that the resulting components not only help model designers with few programming skills to construct DES models, but they also allow learners to conduct various experiments through interactive GUIs and observe the impact of changes to model behaviour through a range of engaging visualizations. Such interactions can motivate learners and make their learning an enjoyable experience.University of Canterbury. Computer Science and Software Engineering2013-10-31T02:03:51Z2013-10-31T02:03:51Z2013Electronic thesis or dissertationTexthttp://hdl.handle.net/10092/8540enNZCUCopyright Ruzelan Khalidhttp://library.canterbury.ac.nz/thesis/etheses_copyright.shtml
collection NDLTD
language en
sources NDLTD
topic Simulation
animation
Flash based simulator
ActionScript
eLearning
spellingShingle Simulation
animation
Flash based simulator
ActionScript
eLearning
Khalid, Ruzelan
Component-Based Tools for Educational Simulations
description e-Learning is an effective medium for delivering knowledge and skills. In spite of improvements in electronic delivery technologies, e-Learning is still a long way away from offering anything close to efficient and effective learning environments. To improve e-Learning experiences, much literature supports simulation based e-Learning. This thesis begins identifying various types of simulation models and their features that induce experiential learning. We focus on designing and constructing an easy-to-use Discrete Event Simulation (DES) tool for building engaging and informative interactive DES models that allow learners to control the models’ parameters and visualizations through runtime interactions. DES has long been used to support analysis and design of complex systems but its potential to enhance learning has not yet been fully utilized. We first present an application framework and its resulting classes for better structuring DES models. However, importing relevant classes, establishing relationships between their objects and representing lifecycles of various types of active objects in a language that does not support concurrency demand a significant cognitive workload. To improve this situation, we utilize two design patterns to ease model structuring and logic representation (both in time and space) through a drag and drop component approach. The patterns are the Delegation Event Model, used for linking between components and delegating tasks of executing and updating active objects’ lifecycles, and the MVC (Model-View-Controller) pattern, used for connecting the components to their graphical instrumentations and GUIs. Components implementing both design patterns support the process-oriented approach, can easily be tailored to store model states and visualizations, and can be extended to design higher level models through hierarchical simulation development. Evaluating this approach with both teachers and learners using ActionScript as an implementation language in the Flash environment shows that the resulting components not only help model designers with few programming skills to construct DES models, but they also allow learners to conduct various experiments through interactive GUIs and observe the impact of changes to model behaviour through a range of engaging visualizations. Such interactions can motivate learners and make their learning an enjoyable experience.
author Khalid, Ruzelan
author_facet Khalid, Ruzelan
author_sort Khalid, Ruzelan
title Component-Based Tools for Educational Simulations
title_short Component-Based Tools for Educational Simulations
title_full Component-Based Tools for Educational Simulations
title_fullStr Component-Based Tools for Educational Simulations
title_full_unstemmed Component-Based Tools for Educational Simulations
title_sort component-based tools for educational simulations
publisher University of Canterbury. Computer Science and Software Engineering
publishDate 2013
url http://hdl.handle.net/10092/8540
work_keys_str_mv AT khalidruzelan componentbasedtoolsforeducationalsimulations
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