Surface-Only Simulation of Fluids

Surface-only simulation methods for fluid dynamics are those that perform computation only on a surface representation, without relying on any volumetric discretization. Such methods have superior asymptotic complexity in time and memory than the traditional volumetric discretization approaches, and...

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Main Author: Da, Fang
Language:English
Published: 2017
Subjects:
Online Access:https://doi.org/10.7916/D8X06DCK
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spelling ndltd-columbia.edu-oai-academiccommons.columbia.edu-10.7916-D8X06DCK2019-05-09T15:15:22ZSurface-Only Simulation of FluidsDa, Fang2017ThesesComputer scienceFluid dynamics--Simulation methodsSurface-only simulation methods for fluid dynamics are those that perform computation only on a surface representation, without relying on any volumetric discretization. Such methods have superior asymptotic complexity in time and memory than the traditional volumetric discretization approaches, and thus are more tractable for simulation of complex fluid phenomena. Although for most computer graphics applications and many engineering applications, the interior flow inside the fluid phases is typically not of interest, the vast majority of existing numerical techniques still rely on discretization of the volumetric domain. My research first tackles the mesh-based surface tracking problem in the multimaterial setting, and then proposes surface-only simulation solutions for two scenarios: the soap-films and bubbles, and the general 3D liquids. Throughout these simulation approaches, all computation takes place on the surface, and volumetric discretization is entirely eliminated.Englishhttps://doi.org/10.7916/D8X06DCK
collection NDLTD
language English
sources NDLTD
topic Computer science
Fluid dynamics--Simulation methods
spellingShingle Computer science
Fluid dynamics--Simulation methods
Da, Fang
Surface-Only Simulation of Fluids
description Surface-only simulation methods for fluid dynamics are those that perform computation only on a surface representation, without relying on any volumetric discretization. Such methods have superior asymptotic complexity in time and memory than the traditional volumetric discretization approaches, and thus are more tractable for simulation of complex fluid phenomena. Although for most computer graphics applications and many engineering applications, the interior flow inside the fluid phases is typically not of interest, the vast majority of existing numerical techniques still rely on discretization of the volumetric domain. My research first tackles the mesh-based surface tracking problem in the multimaterial setting, and then proposes surface-only simulation solutions for two scenarios: the soap-films and bubbles, and the general 3D liquids. Throughout these simulation approaches, all computation takes place on the surface, and volumetric discretization is entirely eliminated.
author Da, Fang
author_facet Da, Fang
author_sort Da, Fang
title Surface-Only Simulation of Fluids
title_short Surface-Only Simulation of Fluids
title_full Surface-Only Simulation of Fluids
title_fullStr Surface-Only Simulation of Fluids
title_full_unstemmed Surface-Only Simulation of Fluids
title_sort surface-only simulation of fluids
publishDate 2017
url https://doi.org/10.7916/D8X06DCK
work_keys_str_mv AT dafang surfaceonlysimulationoffluids
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