Comparing the meaning of the learnibility principle for children and adults

The learnability principle relates to improving usability of software, performance and productivity. It was formulated mainly for the adult user group. Children represent an important user group, but fewer guidelines exist for their educational and entertainment applications. This study compares the...

Full description

Bibliographic Details
Main Author: Chimbo, Bester
Other Authors: De Villiers, Mary Ruth
Format: Others
Language:en
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10500/4682
id ndltd-netd.ac.za-oai-union.ndltd.org-unisa-oai-umkn-dsp01.int.unisa.ac.za-10500-4682
record_format oai_dc
spelling ndltd-netd.ac.za-oai-union.ndltd.org-unisa-oai-umkn-dsp01.int.unisa.ac.za-10500-46822016-04-16T04:08:08Z Comparing the meaning of the learnibility principle for children and adults Chimbo, Bester De Villiers, Mary Ruth Eye tracking Human computer interaction Learning strategies Software applications Child computer interaction Learning theories Learnability Usability 005.1019 Computer software -- Human factors Human-computer interaction Learning strategies The learnability principle relates to improving usability of software, performance and productivity. It was formulated mainly for the adult user group. Children represent an important user group, but fewer guidelines exist for their educational and entertainment applications. This study compares these groups, addressing the question: “Does learnability of software interfaces have a different meaning for children and adults?”. A literature survey conducted on learnability and learning processes considered the meaning of learnability across generations. Users learning software systems were observed in a usability laboratory where eye tracking data could also be recorded. Insights emerged, from data analysis, showing different tactics when children and adults approached unfamiliar software and revealing aspects of interfaces they approached differently. The findings will help designers distinguish varying needs of users and improve learnability. An additional subprinciple of learnability, „engageability‟, is proposed. Factors that make products engaging for children are different from those engaging adults. Computing M. Sc. (Information Systems) 2011-08-03T11:08:43Z 2011-08-03T11:08:43Z 2011-06 Dissertation http://hdl.handle.net/10500/4682 en 1 online resource (xii, 196, [18] leaves) : ill. (chiefly col.)
collection NDLTD
language en
format Others
sources NDLTD
topic Eye tracking
Human computer interaction
Learning strategies
Software applications
Child computer interaction
Learning theories
Learnability
Usability
005.1019
Computer software -- Human factors
Human-computer interaction
Learning strategies
spellingShingle Eye tracking
Human computer interaction
Learning strategies
Software applications
Child computer interaction
Learning theories
Learnability
Usability
005.1019
Computer software -- Human factors
Human-computer interaction
Learning strategies
Chimbo, Bester
Comparing the meaning of the learnibility principle for children and adults
description The learnability principle relates to improving usability of software, performance and productivity. It was formulated mainly for the adult user group. Children represent an important user group, but fewer guidelines exist for their educational and entertainment applications. This study compares these groups, addressing the question: “Does learnability of software interfaces have a different meaning for children and adults?”. A literature survey conducted on learnability and learning processes considered the meaning of learnability across generations. Users learning software systems were observed in a usability laboratory where eye tracking data could also be recorded. Insights emerged, from data analysis, showing different tactics when children and adults approached unfamiliar software and revealing aspects of interfaces they approached differently. The findings will help designers distinguish varying needs of users and improve learnability. An additional subprinciple of learnability, „engageability‟, is proposed. Factors that make products engaging for children are different from those engaging adults. === Computing === M. Sc. (Information Systems)
author2 De Villiers, Mary Ruth
author_facet De Villiers, Mary Ruth
Chimbo, Bester
author Chimbo, Bester
author_sort Chimbo, Bester
title Comparing the meaning of the learnibility principle for children and adults
title_short Comparing the meaning of the learnibility principle for children and adults
title_full Comparing the meaning of the learnibility principle for children and adults
title_fullStr Comparing the meaning of the learnibility principle for children and adults
title_full_unstemmed Comparing the meaning of the learnibility principle for children and adults
title_sort comparing the meaning of the learnibility principle for children and adults
publishDate 2011
url http://hdl.handle.net/10500/4682
work_keys_str_mv AT chimbobester comparingthemeaningofthelearnibilityprincipleforchildrenandadults
_version_ 1718224267239227392