Enemy threat module to the Naval Postgraduate School Logistics War Game
The Naval Postgraduate School Logistics War Game is a computerized aircraft carrier task force level war game designed to sensitize U.S. Navy officers to the logistics capabilities necessary to sustain extended combat operations. The game explicitly models the expenditure of fuel and ordnance as the...
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Monterey, California: U.S. Naval Postgraduate School
2012
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ndltd-nps.edu-oai-calhoun.nps.edu-10945-227782014-11-27T16:15:00Z Enemy threat module to the Naval Postgraduate School Logistics War Game Goodwin, John W. Mitchell NA NA NA NA The Naval Postgraduate School Logistics War Game is a computerized aircraft carrier task force level war game designed to sensitize U.S. Navy officers to the logistics capabilities necessary to sustain extended combat operations. The game explicitly models the expenditure of fuel and ordnance as the task force maneuvers off the coast of a hypothetical third world power. The objective of the game is to accrue points for conducting air strikes and achieving target damage while maintaining optimal logistics levels. The previous version of the game allowed safe operation near hostile territory and no opposition strikes. In order to add realism to the game while forcing the player to maneuver and incur attritions, this thesis models multiple threats from this hypothetical third world country. Aircraft, small patrol craft, and diesel submarines are modeled with a combination of stochastic and deterministic techniques. The inclusion of this threat module forces the player to make real world decisions when allocating limited resources between offensive and defensive operations. (Theses) 2012-11-27T00:28:41Z 2012-11-27T00:28:41Z 1987 Thesis http://hdl.handle.net/10945/22778 ocm55039131 en_US Monterey, California: U.S. Naval Postgraduate School |
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description |
The Naval Postgraduate School Logistics War Game is a computerized aircraft carrier task force level war game designed to sensitize U.S. Navy officers to the logistics capabilities necessary to sustain extended combat operations. The game explicitly models the expenditure of fuel and ordnance as the task force maneuvers off the coast of a hypothetical third world power. The objective of the game is to accrue points for conducting air strikes and achieving target damage while maintaining optimal logistics levels. The previous version of the game allowed safe operation near hostile territory and no opposition strikes. In order to add realism to the game while forcing the player to maneuver and incur attritions, this thesis models multiple threats from this hypothetical third world country. Aircraft, small patrol craft, and diesel submarines are modeled with a combination of stochastic and deterministic techniques. The inclusion of this threat module forces the player to make real world decisions when allocating limited resources between offensive and defensive operations. (Theses) |
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Mitchell |
author_facet |
Mitchell Goodwin, John W. |
author |
Goodwin, John W. |
spellingShingle |
Goodwin, John W. Enemy threat module to the Naval Postgraduate School Logistics War Game |
author_sort |
Goodwin, John W. |
title |
Enemy threat module to the Naval Postgraduate School Logistics War Game |
title_short |
Enemy threat module to the Naval Postgraduate School Logistics War Game |
title_full |
Enemy threat module to the Naval Postgraduate School Logistics War Game |
title_fullStr |
Enemy threat module to the Naval Postgraduate School Logistics War Game |
title_full_unstemmed |
Enemy threat module to the Naval Postgraduate School Logistics War Game |
title_sort |
enemy threat module to the naval postgraduate school logistics war game |
publisher |
Monterey, California: U.S. Naval Postgraduate School |
publishDate |
2012 |
url |
http://hdl.handle.net/10945/22778 |
work_keys_str_mv |
AT goodwinjohnw enemythreatmoduletothenavalpostgraduateschoollogisticswargame |
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1716724144017506304 |